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Activity Forums Maxon Cinema 4D Any suggestions on how to match this texture accurately?

  • Any suggestions on how to match this texture accurately?

    Posted by Joe Rodgers on April 30, 2020 at 8:55 pm

    These are actual hand carved pits on this surface and I need to get as close as possible to this. I’m also going to have to figure out how to make that logo that was also hand carved, melt into that texture the way it does here. I may even be willing to buy a texture pack if anybody can point me somewhere. Thanks!

    Noa Xavier replied 6 years, 2 months ago 4 Members · 4 Replies
  • 4 Replies
  • Jim Scott

    May 1, 2020 at 11:29 pm

    I would look into using a displacement channel. In the example below I used a dot pattern to create the dents.

  • Joe Rodgers

    May 1, 2020 at 11:48 pm

    That is definitely moving in the right direction! If I created a custom graphic would I be able to create a more random placement like in the photo? I could actually duplicate the photo by looking at the patterns and inserting to the texture, right?

  • Brian Jones

    May 1, 2020 at 11:50 pm

    As Jim says Displacement, It looks Like a really regular Voronoi

  • Noa Xavier

    May 2, 2020 at 3:33 am

    Imagine you were creating a golf ball,
    You would create a sphere, then you would give it enough segments to clone multiple smaller sphere on each vertex point. Then you add your sphere and cloner into a volume builder, you then subtract the cloner from the sphere. Like this:

    Of course, in your case you have irregular geometry, so instead of cloning ‘spheres’ you can clone irregularly shaped spheres. Another method is to use a texture image, but I prefer to use the volume builder for this effect. Let me know if this helps.

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