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  • We are running AFX5.5 in our shop, and needless to say the render engine can be a train wreck (along with frequently restarting because of memory leaks). However, this nifty script tends to manage hardware resources/priority and help a lot. We cut render times down roughly 20-50% depending on the job. Don’t run it in the background, run it in the foreground and have it ping all resources possible — but read up on what does what before you alter any settings.

    https://aescripts.com/bg-renderer/

    It renders through the terminal/command line — and has worked great for us. Its not an answer to your question but give the free version a shot, it might help.

  • Nicholas Toth

    September 1, 2008 at 8:43 pm in reply to: Realistic Lightbulb

    Yikes, didn’t mean to offend (honestly, and I’m kinda confused to why I may have), just trying to help out and mix things up in a somewhat pseudo-comedic-manner. After all, work can be fun. And I know he’s a well respected member of the cow, and his tutorials have helped out a ton of people (including myself…), but referring to someone as a character…being offensive? What kind of eggshells must one walk on? Lets not read too far into everything we see.

    None the less, my apologies Andrew and Tom, if offense was taken.

  • Nicholas Toth

    August 29, 2008 at 4:48 pm in reply to: Realistic Lightbulb

    Check out some tutorials on exposure adjustment, and on roto-ing exposure onto elements.

    I think that videocopilot character has some info on there about flares flashing, and highlights, thats basically what you’d be doing. Working in 32 bits will make a GIGANTIC difference also. Burning in ramps will add realistic falloff.

    Just went to that videocopilot character’s website, if you use the concept of the ‘energy’ tutorial with the lightbulb, and run with it with the walls and highlights of a room where the lightbulb is, you can make some pretty realistic stuff. That site is great for concept — there is a ton of underlying data and concepts within the tutorials which seems to be overlooked a lot.

  • Nicholas Toth

    August 29, 2008 at 4:42 pm in reply to: Expression on Camera Question

    Set your frequency to an expression slider, and then just keyframe it to 0 and it will stop moving. Or you can do it with intensity number. It’ll look like this:

    wiggle(dragpickwhip_to_slider_1,dragpickwhip_to_slider_2)

    Pardon my primitive way of labeling, but delete your digit and drag the pickwhip to the slider, it’ll auto-fill the proper values.

    Then animate the values, you can really do a lot with that effect along the lines of random movement.

  • Then its probably the prefs. Make sure Connect Splines is not checked — and group splines is checked if you want it to be.

  • Make sure your different components are layered out within illustrator.

  • Try this:

    1. Make sure you’re working with Illustrator 8 files…they always work great for me
    2. Make sure your preferences are set up right under ‘import’

  • Nicholas Toth

    July 16, 2008 at 6:54 pm in reply to: Ancient Avid Problems

    https://discussions.apple.com/thread.jspa?threadID=388661

    sorry, don’t know how a comma got in the link

  • Nicholas Toth

    July 3, 2008 at 4:55 am in reply to: exporting 32 bit color

    .psd or .tga sequence?

  • Nicholas Toth

    July 3, 2008 at 4:55 am in reply to: CS3 vs 6.5 Motion Blur

    Its in your comp settings in advanced. You can tweak all of it. I believe there is literature floating around on the internet too, for matching shutter speed to video speed, for match moving purposes….

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