Forum Replies Created

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  • Totally doable! But when you have 200+ textures I was looking for a cheat system.

  • Nicholas Toth

    August 29, 2016 at 7:43 pm in reply to: Adobe Camera raw on a quicktime import?

    Those new perspective tools would really shred it in After Effects for fixing shots.

    Just sayin.

  • Nicholas Toth

    August 29, 2016 at 5:16 pm in reply to: Adobe Camera raw on a quicktime import?

    Resetting both preferences solved the problem. Up and running! Thanks Tim.

    One last question. In the future of AE, do you see Camera Raw as an effect? One of the best things in photoshop is layering the perspective repair tools. So atleast I use it a lot to tweak the look of photos/undistort.

  • Nicholas Toth

    August 29, 2016 at 2:27 pm in reply to: Adobe Camera raw on a quicktime import?

  • Nicholas Toth

    August 29, 2016 at 2:23 pm in reply to: Adobe Camera raw on a quicktime import?

    Tim,

    Still not working with single files. This error is popping up.

    Here is a link to 4 images of the sequence:

    10484_sequenceexample.zip

    Thanks again for your help!

  • Nicholas Toth

    August 25, 2016 at 10:14 pm in reply to: Adobe Camera raw on a quicktime import?

    Tim —

    Thanks for the reply!

    I’m following your instructions, and getting an error.

    This is how I’m importing the sequence:

    I’ve tried all jpeg/TIFF/png out of AME so far, and I’m getting the same bug.

    Any idea?

    thnx

  • Nicholas Toth

    January 23, 2013 at 4:30 am in reply to: How do I render “Depth” in cinema 4D?

    Not calibrated properly.

    https://www.3danvil.com/tutorials/DOF_Effect/DOF_Effect.html

    That is a handy tutorial for pulling a depth map. However, only use a single value so it is either a front blur or a back blur; not both. Then there will be a gradient that starts in the front of the scene, and ends at the back. I’m uploading file(s) and an image to hopefully explain it…

    5283_cowdepthcutter001.zip

    I’m POSITIVE there are other ways to do this. We also use enDOFin, which is basically depth passes on steroids with many options.

  • Nicholas Toth

    January 22, 2013 at 7:38 pm in reply to: How do I render “Depth” in cinema 4D?

    Darren:

    Not too tough to do…try this.

    1.) Pull a depth pass of the shattering ice, from front to back.
    2.) Adjust your levels to shift the location of the luminance matte
    3.) Apply the matte to your render, essentially sandwiching the talent between the front and the back

    But of course, there are a million ways to do things. If you upload an image of your depth matte I can show you how.

  • Nicholas Toth

    December 7, 2012 at 11:42 pm in reply to: Set Range Mapper node to an in and out frame

    I don’t understand if that was a question or a statement —

    [Brian Jones] ” range (the Range Mapper can do that by itself)?”

    Can it? Can I just put in two frame values and have the range mapper animate across it?

  • Nicholas Toth

    December 7, 2012 at 7:05 pm in reply to: Set Range Mapper node to an in and out frame

    I have multiple actions happening/animating, essentially its a mechanical animation of a surgery tool.

    Currently I have the range mapper hooked to a slider, so I can slide a min and a max value which animates the content based on the range mappers output/spline graph — and it works great.

    However instead of keyframing the start and finish values, I’d like to be able to set them as frames in the timeline. I’m back dabbling in it today, sketched out the thought behind it, and if:

    F1 = Start Frame
    F2 = Finish Frame
    C = Current Frame
    V = Range Mapper Input (set from 0 – 1)

    if C is less than F1, then set V=0 (<— trying to figure out how to xpress this)
    if C is greater than F2, then set V=1 (<— trying to figure out how to xpress this)
    else, C/[F1+F2] = V (<— This I use simple math functions, it works)

    Now that might not make logical sense, I am not a developer, but I’m trying to translate it to xpresso.

    What do you think?

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