Nicholas Toth
Forum Replies Created
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Kevin,
Thanks for the suggestion! The only thing is re-booting the same amount that I’m crashing is not exactly…well…practical. (this thing is crapping its pants quite frequently….but I got what I have to get done for now and I’m swimming in FCP)One of our AE guys at a place I’m working at is an awesome scripter, he figured out a terminal prompt command to force quit the ae-links, which I think are the cause of the crashes. Gotta really throw some hard stuff at AE though, to intentionally crash it then try it out. Ditching my prefs helped a little bit, but its still quite buggy.
Is anyone else out there who is running OS X having this problem? We have Zaxwerks(full)/Nucleo(pro2)/Coremelt/NoiseIndustries/Looksuite/Twitch/Trapcode(entire) if any of them matter, running in AE CS3 8.0.1. Glintworks and OpenGL haven’t been getting a long here and there, but I don’t see that as a render instance problem…
Nicholas Toth
Freelance Animator
nicholastoth.com -
turned off multi-processing and things are working — but at 1/8th speed.
Nicholas Toth
Freelance Animator
nicholastoth.com -
eh—thats not really an option.
I’m working in OSX if it matters.
Nicholas Toth
Freelance Animator
nicholastoth.com -
I agree with Adam, get a loaded octo-core mac, with a decent graphics card and a nice display. A client I work with has loaded out two octos w/32 gigs of ram and there isn’t much burping in the C4d Side. Also, BUY REFURB, you’ll get more for your money from Apple, and get Applecare. Its relatively cheap for a tower and a display.
And I can’t emphasize enough that even the smallest of render farms makes a huge difference. Today I loaded up 5 low end macs and 2 mediocre macs to a Cinema server, and we went from a potential 5/6 hour render on a quad down to 35 minutes. And you can network render to quicktime files, which I like to do in the ‘quick mockup’ process. Its the easiest render farm/server process I’ve ever worked with, because you can literally just drop the Maxon folder onto machines, and run the render client no problem.
Nicholas Toth
Freelance Animator
nicholastoth.com -
Good point Larry.
I think that doing it in 3d would also save A LOT of time. If you were to do it in Cinema 4d, you could just use the Cloth sim w/Mocha, and you could have that thing torn in a matter of seconds. Tweak it, render it out.
Nicholas Toth
Freelance Animator
nicholastoth.com -
Sounds like a great opportunity to use the puppet tool!
Kind of like if we punched through something with more elasticity, right? Like a bullet ripping through a piece of sheet metal? I’d break the piece apart in photoshop, make sure its completely seamless, and bring it into AE. Rig the pieces in AE so they bend when it is hit. You may also be able to use BEND IT, but I think the puppet tool would be the best. Don’t forget you want to use some sort of false perspective.
Nicholas Toth
Freelance Animator
nicholastoth.com -
Its all good Tom! Now lets be a community and solve some issues! I’ll be more mindful with my replies! I have a question already this morning that I hope someone can answer!
Nicholas Toth
Freelance Animator
nicholastoth.com -
FYI
I benchmarked C4d v10.5 on my dual boot quad core 2.66.
The only difference was that OPENGL ran a bit quicker in OS X.
OSX is running off software raided raptors, and windows is on a raptor.
Nicholas Toth
Freelance Animator
nicholastoth.com -
The guys at CMIVFX.com do a great job. The intro one is great, I’ve been using cinema for 6 years, and it showed me some stuff I didn’t know about.
Definitely recommend them. (their SHAKE series is awesome too…along with FUSION…)
Nicholas Toth
Freelance Animator
nicholastoth.com -
Darby,
Turns out I got bitten by the quicktime 7.4 screw up your computer bug.
I downgraded via Pacifist, and I have Nucleo Pro ripping all of my resources away. As I wanted.
I also tested the AE multiprocessing, and its repaired. My render times went from 20-21 hours to 1.2 hours.Darby, I tried to optimize my machine. I’m running the OS off of a software RAID of 2 raptors. It boots up in the drop of a dime, and transfer rates are insane. Its good because its very balanced, whereas a lot of the Ocotos have some bottlenecking (so I’ve experienced it on one of the first gen octos…).
I appreciate your comment!
Nicholas Toth
Freelance Animator
nicholastoth.com