Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Adobe After Effects Multicore problems

  • Multicore problems

    Posted by Nicholas Toth on January 29, 2008 at 6:19 pm

    Hey guys

    So I can’t get my Mac to pull from all 4 cores that it has. Nucleo is on the fritz, I’m dealing with them and they’re being very helpful. My problem is that I need to get AE to pull all possible resources, and I’ve been looking at articles here and can’t really find anything.

    I have a quad 2.66 Mac Pro, w/9 gigs of ram.

    Anyone have any advice for the settings? My activity monitor isn’t spiking, so I know I’m not getting 100% out of my box. Also, in the monitor, the 3 instances of AE are using 1.5 gigs of ram, but between 0 and 15% of the CPU potential. Whats going on here?

    Thanks,

    Nicholas Toth
    Freelance Animator
    nicholastoth.com

    Nicholas Toth replied 18 years, 3 months ago 2 Members · 2 Replies
  • 2 Replies
  • Darby Edelen

    January 29, 2008 at 7:53 pm

    [Nicholas Toth] “My activity monitor isn’t spiking, so I know I’m not getting 100% out of my box. Also, in the monitor, the 3 instances of AE are using 1.5 gigs of ram, but between 0 and 15% of the CPU potential. Whats going on here? “

    One possibility is that your CPU isn’t your bottleneck. There are many other components in your computer that could be limiting your CPU, the whole of the system is only as fast as the slowest part will let it be. Some other factors could be RAM, Busses, Caches, HDs etc.

    I have a similar setup and I find that the aeselflink instances tend to jump around a lot during a render in terms of % CPU being used, have you popped some popcorn, sat down and watched the aeselflink instances as they are performing a long render?

    Darby Edelen
    Designer
    Left Coast Digital
    Santa Cruz, CA

  • Nicholas Toth

    January 29, 2008 at 8:02 pm

    Darby,

    Turns out I got bitten by the quicktime 7.4 screw up your computer bug.

    I downgraded via Pacifist, and I have Nucleo Pro ripping all of my resources away. As I wanted.
    I also tested the AE multiprocessing, and its repaired. My render times went from 20-21 hours to 1.2 hours.

    Darby, I tried to optimize my machine. I’m running the OS off of a software RAID of 2 raptors. It boots up in the drop of a dime, and transfer rates are insane. Its good because its very balanced, whereas a lot of the Ocotos have some bottlenecking (so I’ve experienced it on one of the first gen octos…).

    I appreciate your comment!

    Nicholas Toth
    Freelance Animator
    nicholastoth.com

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy