Nicholas Toth
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Yeah, you see, the ironic part is that CS3 ran like garbage on that computer, with nucleo, but it could have also been because it was one of those ‘copy installs’ that my client did (do you wish to copy information from another mac?). I personally formatted it, and installed CS4, which for the most part runs much better than CS3, excluding the crippling lack of multiprocessing.
Hopefully nucleo will be released for CS4 soon. I find myself shift-spacebarring instead of hitting the 0 key all too much for previewing without nucleo pro on there…
Nicholas Toth
Freelance Animator
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SO…there is more than one way to skin a cat. Especially with all adobe software.
Personally, I would have just used trapcode particular, and use the motion path of a light, and used that to draw the lines. It would give them depth, and you can use DOF on it. Is it the right answer? Maybe, the concepts brought up above this post are great because they aren’t 3rd party driven.
Nicholas Toth
Freelance Animator
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Crap. Thanks Adam! Time to put the pressure on the client’s Amex!
Nicholas Toth
Freelance Animator
nicholastoth.com -
http://www.nicholastoth.com/wtf.png
thats what I’m getting. its still running though, just not full force.
Nicholas Toth
Freelance Animator
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try to find a place to demo one too — especially before you dump the cash into one of the high end Autodesk suites —
Nicholas Toth
Freelance Animator
nicholastoth.com -
Eh
You see, we have the process/rigging in AE down, but the rendering in C4d is awesome. Perhaps the next step is to converge C4d virtual sets with AE characters in Nuke. But that seems tedious.
darn
Nicholas Toth
Freelance Animator
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I think he said that what we do is,
Load the running processes, sort by a certain type, then kill that type. I’ve done it with the activity monitor in the past, but if we can automate this, it would be great.I have to hound him today, because he wrote it down for me and I can’t read it. I’ll get back to you.
Nicholas Toth
Freelance Animator
nicholastoth.com -
You see,
thats whats nice about the ‘ease and whizz’ plug, you can animate your keyframes, then add ‘springiness’ to them.
The problem I’ve found with the parenting hand to forearm to shoulder is that it doesn’t move that realistically, and it takes MUCH longer to animate. Motionscript’s IK chain saves a boatload of time animating a single object instead of the entire chain. You invest time into the actual build, and save time in the animation.
But then again David, there is always more than one way to skin a cat, certain people like doing certain things differently. And, of course I googled marionette, i was expecting raunchier image content! What a let down!
Nicholas Toth
Freelance Animator
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(that last line was a joke…I’ve gotten in too much trouble here before for being sarcastic..)
Nicholas Toth
Freelance Animator
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I smell http://www.motionscript.com — Dan’s stuff is friggin awesomely handy.
Check out the IK chain scripts, and use some sort of dynamic springy script on the controllers (the ‘controller’ concept will make sense when you build it out….) I think if you used EASE and WHIZZ on the controllers too (https://aescripts.com/) it would really bring life to the comp.
Also, its marionette — i thought this website had spell check.
Nicholas Toth
Freelance Animator
nicholastoth.com