Nicholas Toth
Forum Replies Created
-
In ae 7 pro you can use TIMEWARP, which actually does a damn good job if it isn’t a radical time change.
I’ve noticed it tends to speed up better than it slows down though… -
Simple expression attaching the cameras point of interest to the lights position. Not to the wiggle expression.
If that doesn’t work, convert the expression to keyframes, then re-attach the pickwhip. -
Simple expression attaching the cameras point of interest to the lights position. Not to the wiggle expression.
If that doesn’t work, convert the expression to keyframes, then re-attach the pickwhip. -
Don’t get me wrong, it looks AMAZING, especially the screen saver that automatically triggers the machine to start rendering, but as usual taking the time to learn something like that would put a dent in the flow. Are you familiar with xgrid? We have that set up, but actually getting it to work is KILLING us. We harnessed something like a total of 25+ ghz in the office, but we can’t get it to work!
-
Nicholas Toth
October 18, 2006 at 3:51 pm in reply to: AE error: (7 :: 39) cant create 1600 x 2400 image bufferYou need to flush your cache — it helps. If that doesn’t work then you need to make an uncompressed proxy, and then use Force Motion blur on it.
It can be a pain in the butt.https://forums.creativecow.net/cgi-bin/new_read_post.cgi?forumid=2&postid=882154
-
Nicholas Toth
October 18, 2006 at 2:45 pm in reply to: How many times has this forum saved your a#% on a deadline job?Cheesy post but I gotta answer
D. Every week or two
-
MANUALLY —if it has a very dominant base beat, I’d say use the convert audio to keyframes function, and you may be able to get it to work properly.
Use a wiggle expression (on position/scale whichever you want) with the amplitude attached to a slider that is linked to the value of the audio keyframe — or straight to the keyframe value.
I’d leave the frequency a single number — but you can probably play around and link it to the same value and add/subtract/divide/multiply simple numbers until it works properly.Soundkeys will make this a piece of cake with custom output numbers —
-
MANUALLY —if it has a very dominant base beat, I’d say use the convert audio to keyframes function, and you may be able to get it to work properly.
Use a wiggle expression (on position/scale whichever you want) with the amplitude attached to a slider that is linked to the value of the audio keyframe — or straight to the keyframe value.
I’d leave the frequency a single number — but you can probably play around and link it to the same value and add/subtract/divide/multiply simple numbers until it works properly.Soundkeys will make this a piece of cake with custom output numbers —
-
Its not exactly how I imagined it, but I picked your code apart and got it to work.
Thanks! -
Its not exactly how I imagined it, but I picked your code apart and got it to work.
Thanks!