Nicholas Lear
Forum Replies Created
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Nicholas Lear
June 12, 2018 at 10:22 am in reply to: How do you copy and paste audio effects from one track to another?June 2018
Tries to drag and drop plugin from one track to another in track mixer…
Tries to right click coy and paste…Nope 🙁
Windows i7-7700K 4.2GHz, 32 GB RAM, Radeon RX 480 8GB GFX
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artlist.io
Cheapest option if you need a lot of music.
Windows i7-7700K 4.2GHz, 32 GB RAM, Radeon RX 480 8GB GFX
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Nicholas Lear
April 23, 2018 at 6:10 pm in reply to: Graphics now software only after attempted use of integrated gfxPanic over, have solved problem.
I re-enabled the iGPU in BIOS and then downloaded and installed the previous Intel graphics driver for the HD 630 – v15.60 (Support for Intel® HD Graphics 630 )
Interestingly, during install it stated that I had a more recent driver installed – even though I had un-installed the driver via Windows. I ignored that error and went ahead.
Now I have OpenCL back AND hardware accelerated H.264 encode – win win!
All of this would have been avoided if I hadn’t installed the latest Intel graphics driver. Happily that other thread pointed me in the right direction.
I did a quick test of H.264 hardware acceleration vs software of a 2min 4k timeline with minimal fx output to 720p which is what I usually do at the moment to send offline edits to my client. When I did it direct from Premiere, software won at 2.50 vs HW at 3.04. But from Media Encoder, hardware won at 2.39 vs 2.59 for software. Slightly odd, but at least it does speed things up a bit in AME & I imagine those savings really add up on a big timeline with lots of effects.
GPUsniffer output now:
— GPU Computation Info —
Found 2 devices supporting GPU computation.
OpenCL Device 0 –
Name: Ellesmere
Vendor: AMD
Capability: 2.1
Driver: 2
Total Video Memory: 8192MB
OpenCL Device 1 –
Name: Intel(R) HD Graphics 630
Vendor: Intel
Capability: 2.1
Driver: 2.1
Total Video Memory: 13044MB
Windows i7-7700K 4.2GHz, 32 GB RAM, Radeon RX 480 8GB GFX
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Nicholas Lear
April 23, 2018 at 10:00 am in reply to: Graphics now software only after attempted use of integrated gfxHave now completely uninstalled Premiere, Media Encoder and Creative Cloud. No success.
I saw this thread with the same looking problem https://forums.adobe.com/thread/2466011 so it would seem it is the intel driver and nothing to do with the small update from 12.1.0 to 12.1.1
But that driver is uninstalled now – I no longer have the pink problem, just that Premiere no longer gives me OpenCL accelleration which it did before.
GPUsniffer confirms it isn’t seeing my RX 480 which it was before.
C:\Program Files\Adobe\Adobe Media Encoder CC 2018>GPUsniffer.exe
GPUSniffer testing 254
— OpenGL Info —
Vendor: ATI Technologies Inc.
Renderer: Radeon (TM) RX 480 Graphics
OpenGL Version: 4.5.13506 Compatibility Profile Context 23.20.15017.3010 23.20.15017.3010
GLSL Version: 4.50
Monitors: 2
…
— GPU Computation Info —
Did not find any devices that support GPU computation.Windows i7-7700K 4.2GHz, 32 GB RAM, Radeon RX 480 8GB GFX
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Nicholas Lear
April 23, 2018 at 9:29 am in reply to: Graphics now software only after attempted use of integrated gfxUpdate:
Totally uninstalled my AMD driver according to this guide https://community.amd.com/thread/180667
Uninstalled Premiere and re-installed 12.1.0 with restarts in between.
Trashed prefs.
But Open CL is still not showing (in Premiere or Media Encoder)
Windows i7-7700K 4.2GHz, 32 GB RAM, Radeon RX 480 8GB GFX
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Nicholas Lear
February 26, 2018 at 6:11 pm in reply to: Importing complicated FCPX XML’s into Premiere — Possible?I also ran into this problem today, with FCP XML’s from a multicam sequence not behaving after import into Resolve.
Haven’t found a lot about this on the web.
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No, I’m not sure.
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I was getting it from what Adobe staff wrote in this post https://forums.adobe.com/message/10094440#10094440
To clarify how data is stored in Team Projects:
1. When you create a Team Project, a database is created on the workstation where you create it. All of your edits are written to that local database (as “auto-saves”). When you are connected to the cloud, your local database is backed up to the cloud. Your local database contains all of the auto-saves that were created on that workstation using that Mac or Windows account.
2. The first time you open an existing Team Project on a workstation, the current state of the database from the cloud is copied to that workstation, and is updated on that workstation moving forward, and synced to the cloud as well. This is also what would happen if you opened a Team Project after deleting your local database.
3. The local databases for every Team Project you have opened on a given workstation are stored (off the top of my head) in “~/Library/Application Support/Adobe/Common/Team Projects Local Hub” (Mac), and “%APPDATA%\Adobe\Common\Team Projects Local Hub” (Windows).
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This is very helpful, thank you Dave.
Are you able to offer any specifics of where it is not yet functioning as it should? E.g. Saving projects, conflict resolution, etc?
From what I can gather, the main project is stored in the cloud, which is a bit worrying. Though I think each editor has what they are doing being saved to a local database on their machine, so even if they are offline for a time, it can sync up later.
Certainly more to go wrong with this set up and it does seem safer to wait for a bit.
Still, in the long run it will be very useful.
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Yes, Adobe support did confirm we’d have to be on the same team license and in this case that is fine as the other editor is also my client and he is going to pay for my license as I normally edit on Resolve.
We could swap project files, but I am intrigued to try this team project method and see how it works.