Neil Goodman
Forum Replies Created
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[Bill Davis] “The point is that editors who are still mostly oriented to keyboard shortcut editing in a NON X environment will come looking to reproduce their editing experience in X. And this is NOT how things work. Instead, X has keyboard shortcuts that are specific to ITS workflow.
“Thanks for the link. The browser stuff is cool and indeed helpfull. The timeline editing is not necessarily specific to X’s workflow tho. Regular trimming and top and tail editing isnt an X specific workflow. Thats just normal timeline function except with a different key command and I was already aware and utilizing those shortcuts.
In order to get dynamic trim feedback, you need to use the mouse.
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[Oliver Peters] “[Bill Davis] “That said, some editors like the guy in Brazil who cut this have likely taken the time to dig deep.”
Which begs the question, what exactly was done in this spot using FCP X? The offline edit of the raw footage or the full comp, complete with effects?
– Oliver”
Im going to guess the first option.
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[Robin S. Kurz] “[Oliver Peters] “Speed comes in part when the software gets out of the way. ”
Perfectly put. And FCP X caters to that point like no other NLE imho. Whether you personally agree or not. As the quote from the project manager at Aztec goes that I’ve quoted before: “It feels as if Final Cut Pro X is designed for artists, while other editing systems are for operators.” … with which I think he nails it 100%. But sure, as usual, YMMV. Depending on your handicap that is.”
I gotta disagree. IMO FCPX is the fastest for prep/logging/organizing etc. and therefore feels more designed for AE work than for “artists”. As far as timeline editing goes, theres too much that needs to be done with the mouse and clicking and dragging. Im constantly reminded i’m using a piece of software once in the timeline, especially with all the hand holding animations,etc where as the other apps can be driven from the keyboard more efficiently, letting the software fade into the background. This is just my opinion obviously and everyone has there own style of editing.
what happened before FCPX? Did you only feel like an “operator”? were you not artistic in FCP legend? or Avid or Premiere Pro? That quote is super annoying to me for some reason.
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[Andy Neil] “n overall seconds, minutes, hours, and button presses, you are spending a TON more time in Avid keeping an “at a glance” timeline than you do to create and view an “at a glance” timeline in X.
“how long does it take to patch an audio track in Avid? If your smart, there mapped to a keyboard. In my case if it want to insert/overwrite to A10 i hit shift 0, and then b or v.
Its a fraction of a second operation thats hard wired in my brain and that hardly leads to a ton of added time.
That said, it doesnt take time in X either assigning the roles. Literally the same.
If your adding tons of time to an edit for track patching/ role-ing then the software isnt the issue at hand.
either way, this is a really great spot, I couldnt care less what it was cut in.
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Depends on the storage mostly, and if you bump up the GFX card to the highest one (4GB) thatll help too, but i wouldnt go Imac if the majority of work is in 4k.
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I and many others are finding that BM desktop video 9.9.3 is the best driver to use. Anything after that is glitchy.If you go to the Avid forums theres like 50 threads on the subject and BM and Avid have acknowledged and are supposedly working on fixes.
This is in combination with MC 7.04 and up.
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[Bill Davis] “I posted much of this based on a conversation on one of the Private FCP X boards where this particular CC forum was getting TRASHED as one huge “insiders” mess where FCP X gets belittled at every turn. A conversation NOT in 2011, but last week.”
thats a little bit of an exaggeration no? I see plenty of people going to bat for FCP X here and the flat out “it sucks” comments havent been around for ages.
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Its been said here a bunch of times that FCPX is great for front end – AE type of work. Dailies, organizing, conforming, etc. No ones argues that and this video solidifies it in the motion picture world. Thats great
I want to know how the timeline helped make the film, and if it was indeed faster in the creative part of the process. How did they share the media and sequences between different editors, how did FCPX boost the collaborative effort that film editorial is?
Again, all the organizational tools in X are great but motion picture editors generally don’t touch that part of the process at least on the studio level.
BTW – homeboy kinda said he’d like some sort of tracks in there or a better way to manage everything on the timeline other than roles. 😉
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Neil Goodman
September 12, 2014 at 12:44 am in reply to: Avid announces resolution independence and new DNxHR codecedit:
they also announced Background rendering which is awesome.
And unlike FCPX – it actually renders while you work, not pauses until you leave for a few minutes.
Best thing about MC 7 was background transcode/consolidate.
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Neil Goodman
September 12, 2014 at 12:42 am in reply to: Avid announces resolution independence and new DNxHR codec[Oliver Peters] “Yes they are last, but look at this chart:
https://pbs.twimg.com/media/BxQhD84IMAA4B_7.jpg:large
It’s a much deeper dive than most NLEs. Note the color space options, which is something X does not support.
“Yea i was gonna mention, that altough they are the last, theyve one upped the game. Just didnt want to ruffle any feathers here since at the moment – its not out yet.
either way, as an Avid user – Im happy – but they still have a long way to go as far as optimization in the last few versions. 8.1 is pretty darn sluggish with some tasks, even on their own Nitris DX.