Forum Replies Created

Page 96 of 285
  • Mylenium

    November 27, 2006 at 5:56 pm in reply to: Countdown timer

    Search the forum. This has been covered a million times over and you will surely find a solution applicable to your situation.

    Mylenium

    [Pour Myl

  • Mylenium

    November 27, 2006 at 5:23 pm in reply to: camera following point and creating an outline?

    Copy & paste tha mask shape to the position property of the camera. Then simply adjust the timing for everything to stay in sync.

    Mylenium

    [Pour Myl

  • Mylenium

    November 27, 2006 at 5:05 pm in reply to: House MD Intro Video Question

    Particular’s particles with DOF enabled should give you what you need.

    Mylenium

    [Pour Myl

  • Mylenium

    November 27, 2006 at 5:03 pm in reply to: Chattering? If that is how you’d describe it

    Yupp, just like Steve said – too much slow movement of large uniformly colored areas will always look odd due to the way our eyes perceive it. You’d have to use faster speeds or completely “destroy” your image using tools such as ReelSmart MotionBlur. By creating smeary vector based blur, you stretch out the offending areas that they seem to melt into one another from frame to frame. Of course you loose al lvisual detail, so it’s not always an option to work dirty. ;O)

    Mylenium

    [Pour Myl

  • [smoran] “- sourcing the “film strip” frame mask”

    Scan it or find yourself some stock vector at or photo.

    [smoran] “- simplifying the process of creating continual rolling effect of the frames up the screen”

    Animate the position, the use aloopOut(“continue”) expression. Using the Motion Tile effect can work just as well.

    [smoran] “- simplifying populating the film strip frames with the hundreds of stills (I guess it will be long and tedious without some sort of short-cut / tip / experience.”

    Well, some things don’t come easily. A good place to start is to create a Photoshop action and create any number of strips you need using automation. Or simply use a template composition, duplicate it and then replace the fooatage in the timeline.

    Mylenium

    [Pour Myl

  • [smoran] “- sourcing the “film strip” frame mask”

    Scan it or find yourself some stock vector at or photo.

    [smoran] “- simplifying the process of creating continual rolling effect of the frames up the screen”

    Animate the position, the use aloopOut(“continue”) expression. Using the Motion Tile effect can work just as well.

    [smoran] “- simplifying populating the film strip frames with the hundreds of stills (I guess it will be long and tedious without some sort of short-cut / tip / experience.”

    Well, some things don’t come easily. A good place to start is to create a Photoshop action and create any number of strips you need using automation. Or simply use a template composition, duplicate it and then replace the fooatage in the timeline.

    Mylenium

    [Pour Myl

  • Mylenium

    November 27, 2006 at 4:51 pm in reply to: ad smoke to an illustrator path

    The smoke in that example is the simple result of the emitters moving. It does not ionvolve creating any elaborate pahs. Simply copy&paste your path to the emitter XY position property.

    Mylenium

    [Pour Myl

  • Mylenium

    November 27, 2006 at 4:48 pm in reply to: S/N problem with AfterEffects

    If the call goes out, it goes out – AE wopuldn’t activate at all if it didn’t receicve the validation key. I’m more suspicious that your user priviliges are too low. In order to permanently create directories and configurations you at least have to be a power user. Check that as well.

    Mylenium

    [Pour Myl

  • Mylenium

    November 26, 2006 at 6:48 pm in reply to: Cant add sound to R10 Timeline

    Make sure the little loudspeaker symbol near the timeline is enabled.

    Mylenium

    [Pour Myl

  • Mylenium

    November 26, 2006 at 6:47 pm in reply to: MOGRAPH : using a shader to repel objects ?

    Random effectors, if necessary with falloffs. The effect is entirely dependent on the stacking order of the effectors. You can also use a single shader effector with a layered material (noise + your keyed talent) to get the effect.

    Mylenium

    [Pour Myl

Page 96 of 285

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