-
MOGRAPH : using a shader to repel objects ?
Hi all,
I have a setup consisting of a bunch cubes (cloned in a grid). I’m using an animated texture of green screen talent to offset the positions of the cubes as the talent moves across. This works as expected.
What i’d like to do is use the texture to more randomly push the blocks out of the way, instead of a uniform X,Y or Z offset for each clone. Kind of like what happens if you walk through a field of tall grass or corn.
Any ideas ?
Cheers,
Andy