Mylenium
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Yes it does by means of Quicktime or the dedicated exporter. Anyway, for YouTube it probably doesn’t matter – it’s going to get munched up, so you probably could use Cinepak and it wouldn’t make any difference. *lol*
Mylenium
[Pour Myl
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Mylenium
December 14, 2006 at 10:04 pm in reply to: Concentric circles and tangential still frames — how do I do this?I have no idea what you mean by “distorting”. There wil lalways be some perspective skewing wit ha camera in your scene, you can’t defeat the physics/ math. To have space inbetween, simply increase the radius. When you are working in 3D, simply change the expression from 2D to 3D.
num_items=24; //number of images
angle=degreesToRadians(360/num_items); //per-item angle
radius=250; //radius of the circleX=thisComp.width*0.5+Math.sin(angle*index)*radius;
Y=thisComp.height*0.5;
Y=Math.cos(angle*index)*radius;[X,Y,Z]
For the rotation just use the existing expression on the Y rotation property and leave the others at zero.
Mylenium
[Pour Myl
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Mylenium
December 14, 2006 at 10:04 pm in reply to: Concentric circles and tangential still frames — how do I do this?I have no idea what you mean by “distorting”. There wil lalways be some perspective skewing wit ha camera in your scene, you can’t defeat the physics/ math. To have space inbetween, simply increase the radius. When you are working in 3D, simply change the expression from 2D to 3D.
num_items=24; //number of images
angle=degreesToRadians(360/num_items); //per-item angle
radius=250; //radius of the circleX=thisComp.width*0.5+Math.sin(angle*index)*radius;
Y=thisComp.height*0.5;
Y=Math.cos(angle*index)*radius;[X,Y,Z]
For the rotation just use the existing expression on the Y rotation property and leave the others at zero.
Mylenium
[Pour Myl
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Create lightpanes with luminous materials or whatever geometry you deem suitable and place it in front of your text, but invisible to the camera. Also add the tiniest amount of bumpmap to make the surface less regular.
Mylenium
[Pour Myl
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Use an expression with valueAtTime().
head=thisComp.layer(“Head”);
delay=0.1; // delay in seconds
offset_X=100; //offset from head in pixels
offset_Y=100;X=head.position.valueAtTime(time-delay)[0]+offset_X;
Y=head.position.valueAtTime(time-delay)[1]+offset_Y;[X,Y]
Mylenium
[Pour Myl
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Use an expression with valueAtTime().
head=thisComp.layer(“Head”);
delay=0.1; // delay in seconds
offset_X=100; //offset from head in pixels
offset_Y=100;X=head.position.valueAtTime(time-delay)[0]+offset_X;
Y=head.position.valueAtTime(time-delay)[1]+offset_Y;[X,Y]
Mylenium
[Pour Myl
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Umm, you create a text layer with the text tool and apply the preset. not sure why you don’t understand the concept. Sounds like you aren’t even aware of those architectural changes in AE ever since v6.
Mylenium
[Pour Myl
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Well, that’s what the MoGraph module is for. It’s certainly doable the hard way by manually cloning everything as well. C4D has no such thing as sub-materials, alas you would have to assign your materials based on polygon selections and create a separate material for each face. No big deal.
Mylenium
[Pour Myl
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No and do not ask for an exporter – without AE being color calibrated to pre-press standards, it’s completely pointless to even think about it. This is much bigger than just writing a simple file I/O plugin. Just get over it, export as RGB and convert to CMYK in Photoshop.
Mylenium
[Pour Myl
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Copy your position keyframes into a mask, then use the Stroke effect.
Mylenium
[Pour Myl