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3dmax tute transposed to c4d?
Posted by Dflamholc on December 14, 2006 at 5:21 pmHello, i found this tutorial for 3dmax a while ago , how to recreate one of stylewar’s adds, and have since been looking for a translation to cinema 4d;
https://www.happygraphics.net/goodies/stylewars%20tutorial/tut1.html
Would anyone have an idea how to create something similar in C4d?
I guess the main issue I have is the multi/sub-object material to get the same material on every individual side of a a series of cubes, without having to map them one by one.
Thanks for any advice 🙂
/David
Dflamholc replied 19 years, 4 months ago 3 Members · 5 Replies -
5 Replies
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Mylenium
December 14, 2006 at 9:45 pmWell, that’s what the MoGraph module is for. It’s certainly doable the hard way by manually cloning everything as well. C4D has no such thing as sub-materials, alas you would have to assign your materials based on polygon selections and create a separate material for each face. No big deal.
Mylenium
[Pour Myl
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Adam Trachtenberg
December 14, 2006 at 10:27 pmAll’s you would have to do is unwrap the cube and apply the textures to the appropriate UV regions. Then it would map accordingly. Or map it with poly selections and duplicate the cube with copy/paste or the built-in duplicate function.
Of, for something as simple as a cube you could use the layer shader with falloffs as layer masks. Here’s an example (r10 file): https://www.3danvil.com/temp/colored_cube.c4d
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Dflamholc
December 14, 2006 at 11:20 pmThanks for your replies guys!
Don’t know if i’m onto the wrong problem here, but would i be able to have one image split up on several cubes (maybe 50 of them), so that they would come together as a seamless big whole one, when all the cubes are side to side. i guess the hard way of doing it is to cut that big pic up in photoshop and make an individual UV material for each cube… is that what you suggested?
or is there a way of solving that problem in a simpler way, similar to the tute i linked to, but without using mograph?
if this is what you’re actually suggesting i apologise for being thick. i’ve got some experience with c4d, but i’m by no means fluent.
by the way adam, the file you linked to doesn’t open. i also tried to get it from the parent directory, but no dice. c4d said unkown format. if there is any other version of the file, i’d much appreciate having a look at it.
Thanks,
david -
Adam Trachtenberg
December 15, 2006 at 1:23 amSorry, r10 files aren’t backward compatible. I’ll try to do an r9 version tomorrow.
As far as putting a tex across multiple objects, you could place all the cubes under a null, put the material on the null, and set the texture tag to camera mapping projection.
You can then bake the texture (use “render>bake object” on the null) If you want the texture to stay in place as the cubes are animated.
Unfortunately camera mapping projects the texture all the way through the object, so you’ll have the same issue with respect to using separate tex on each side of the cubes. That’s where the file I posted (and will repost) should come in handy.
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Dflamholc
December 15, 2006 at 8:22 amThanks again, looking forward to checking the file out. I should have realised what the problem was, as it’s a v10 file.
It’s all slowly beginning to make sense though, so that’s good 🙂cheers, David
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