Forum Replies Created

Page 250 of 285
  • Mylenium

    November 9, 2005 at 11:38 am in reply to: Trapcode Echo Space

    Not really. AE’s layers are always double-sided and show the same both on their front and backside – Echospace doesn’t change this. You might be able to fake it if you apply two instances of an effect that can use textures (Motion Tile or Texturize for instance) and then apply an expression to fade the image in or out using their opacity controls. There is some code by Dan Ebberts floating around here originally intended for hiding layers facing away from the camera. do a search and you might be able to adjust it to your needs.

    Mylenium

    [Pour Myl

  • Mylenium

    November 8, 2005 at 5:50 am in reply to: transfer mode expressions?

    Like the others said, you can’t manipulate that directly with expressions. However, some plugins have animatable transfer mode controls and you may wanna look into them. Try e.g. the Solid Composite effect.

    Mylenium

    [Pour Myl

  • Mylenium

    November 8, 2005 at 5:50 am in reply to: transfer mode expressions?

    Like the others said, you can’t manipulate that directly with expressions. However, some plugins have animatable transfer mode controls and you may wanna look into them. Try e.g. the Solid Composite effect.

    Mylenium

    [Pour Myl

  • Mylenium

    November 7, 2005 at 6:06 am in reply to: expression to control rotation value

    The power of the modulus:

    my_rotattion = rotation % 360

    Mylenium

    [Pour Myl

  • Mylenium

    November 7, 2005 at 6:06 am in reply to: expression to control rotation value

    The power of the modulus:

    my_rotattion = rotation % 360

    Mylenium

    [Pour Myl

  • Mylenium

    November 6, 2005 at 7:35 pm in reply to: Creating a seamless box

    This is the Antialiasing/ filtering. You can’t do anything about it (except turn it off by working with draft quality, but you wouldn’t want that). Unfortunately in AE there is no difference between texture filtering and edge antialiasing, so everything is softened, even pixels that are supposed to remain sharp. Look elswhere, if you need a better solution.

    Mylenium

    [Pour Myl

  • Mylenium

    November 1, 2005 at 10:28 am in reply to: Quick Question

    Assuming they are all in one comp and no other layers get in the way, use an expression:

    X=position[0];
    Y=position[1];
    Z=1500*(index-1); //index starts with one so your layers will never be at zero without subtracting the value

    [X,Y,Z]

    Mylenium

    [Pour Myl

  • Mylenium

    November 1, 2005 at 10:28 am in reply to: Quick Question

    Assuming they are all in one comp and no other layers get in the way, use an expression:

    X=position[0];
    Y=position[1];
    Z=1500*(index-1); //index starts with one so your layers will never be at zero without subtracting the value

    [X,Y,Z]

    Mylenium

    [Pour Myl

  • Mylenium

    November 1, 2005 at 10:25 am in reply to: camera path from a mask

    Swap the path using expressions:

    X=position[1];
    Y=0;
    Z=position[0];

    [X,Y,Z]

    This will derive the X from the circle’s Y and Z from the circle’s X.

    Mylenium

    [Pour Myl

  • Mylenium

    November 1, 2005 at 10:25 am in reply to: camera path from a mask

    Swap the path using expressions:

    X=position[1];
    Y=0;
    Z=position[0];

    [X,Y,Z]

    This will derive the X from the circle’s Y and Z from the circle’s X.

    Mylenium

    [Pour Myl

Page 250 of 285

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