Forum Replies Created

Page 251 of 285
  • Mylenium

    October 27, 2005 at 10:55 am in reply to: Rendering type (quality?)

    Did you properly account for video/ signal levels? Red is particularly bad. Also: Why don’t you just export a format with Alpha from AE and then import that into FCP? Using keying seems an awfully long way to go for some simple text.

    Mylenium

    [Pour Myl

  • Mylenium

    October 26, 2005 at 7:53 am in reply to: 3d space errors

    Use Advanced 3D to get rid of those errors. Standard 3D is not doing proper Z-sorting which causes those odd frames.

    Mylenium

    [Pour Myl

  • Mylenium

    October 25, 2005 at 6:56 am in reply to: want a different ‘seed’ out of wiggle expression…

    I’m not entirely sure what you are trying to do. I’m assuming you are using the sliders only inside your wiggle(). in this case you would not see much changes because all you do is manipulate amplitude and frequency. You need to add

    seedRandom(>>>your slider<<<); before your wiggle. But beware, just like the normal random the values will change instantanuously, not interpolated. this will look jumpy. If you need smooth transitions, you need to interpolate multiple random sources for which someon provided a code example on this forum I believe. Do a search to find it. Mylenium [Pour Myl

  • Mylenium

    October 25, 2005 at 6:56 am in reply to: want a different ‘seed’ out of wiggle expression…

    I’m not entirely sure what you are trying to do. I’m assuming you are using the sliders only inside your wiggle(). in this case you would not see much changes because all you do is manipulate amplitude and frequency. You need to add

    seedRandom(>>>your slider<<<); before your wiggle. But beware, just like the normal random the values will change instantanuously, not interpolated. this will look jumpy. If you need smooth transitions, you need to interpolate multiple random sources for which someon provided a code example on this forum I believe. Do a search to find it. Mylenium [Pour Myl

  • Mylenium

    October 24, 2005 at 4:48 pm in reply to: Setting Depth of Field Matte

    AE does not have any real “buffers” and least of all real depth. Some effects such as Compound Blur can fake it by using a greyscale as reference. If your files come from a 3D program, use RPF/ RLA and embed the depth channel. It can then be extracted using the filters in the 3D category.

    Mylenium

    [Pour Myl

  • Mylenium

    October 24, 2005 at 4:45 pm in reply to: locking axis?

    I’m not sure how you wanna achieve your setup. The error message sounds like you are using only 2D layers but that would go against your description of having your graphics set up in a gyroscope manner. The error message basically says that it cannot find a parameter it is assigned to.

    Mylenium

    [Pour Myl

  • Mylenium

    October 24, 2005 at 4:45 pm in reply to: locking axis?

    I’m not sure how you wanna achieve your setup. The error message sounds like you are using only 2D layers but that would go against your description of having your graphics set up in a gyroscope manner. The error message basically says that it cannot find a parameter it is assigned to.

    Mylenium

    [Pour Myl

  • Mylenium

    October 24, 2005 at 10:07 am in reply to: locking axis?

    You need to use expressions. 3D rotation is an array so the rule is:

    X=rotation[0];
    Y=rotation[1];
    Z=rotation[2];

    [X,Y,Z]

    Replace the rotation[] in whichever slot you need with a fixed value to “lock” it.

    Mylenium

    [Pour Myl

  • Mylenium

    October 24, 2005 at 10:07 am in reply to: locking axis?

    You need to use expressions. 3D rotation is an array so the rule is:

    X=rotation[0];
    Y=rotation[1];
    Z=rotation[2];

    [X,Y,Z]

    Replace the rotation[] in whichever slot you need with a fixed value to “lock” it.

    Mylenium

    [Pour Myl

  • Mylenium

    October 23, 2005 at 8:09 am in reply to: 16bpc

    Certain Quicktime CoDecs, Tiffs, Photoshop files, SGI images, IFFs, RLA/ RPF, OpenEXR and a few others can store 16 bpc or even more. Most likely candidates for improvements are effects that cover a lot of screen space. e.g. if you have a diagonal gradient across the entire screen it will always show banding in 8bpc. It will look much smoother in 16 bpc. The same goes for Blurs and Glows with large radii and some other effects.

    Mylenium

    [Pour Myl

Page 251 of 285

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