Mylenium
Forum Replies Created
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I have no idea what you are talking about. Sure position can be affected and controled with expressions, but what exactly are you trying to achieve?
Mylenium
[Pour Myl
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I have no idea what you are talking about. Sure position can be affected and controled with expressions, but what exactly are you trying to achieve?
Mylenium
[Pour Myl
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Well, theoretically neither will take longer than the other. AE will build an initial pixel buffer even for vector files and use this if it can. You will only notice differences if you work with excessively large resolution files (vectors behave better) or use collapse transformations/ continuously rasterize (will get slower because vectors are re-rasterized for every frame).
Mylenium
[Pour Myl
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Make sure your color space in AE and PS match. AE does not support color calibration in the way PS does so it’s best to turn it off completely in PS when working for files that go on video.
Mylenium
[Pour Myl
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You can use the seedRandom() method in combination with an external driver. Create an Effects -> Expression Controls -> Slider, name it “Randomizer” and then add the expression below to the property you want to animate:
randomizer=effect(“Randomizer”)(“Slider”);
seedRandom(randomizer,true);
my_random=random(-100,100);
my_value=value+my random;[my_value]
As long as the slider is animated, you will get randomeness, if it doesn’t do anything, randomnes wil be static and not change.
Mylenium
[Pour Myl
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You can use the seedRandom() method in combination with an external driver. Create an Effects -> Expression Controls -> Slider, name it “Randomizer” and then add the expression below to the property you want to animate:
randomizer=effect(“Randomizer”)(“Slider”);
seedRandom(randomizer,true);
my_random=random(-100,100);
my_value=value+my random;[my_value]
As long as the slider is animated, you will get randomeness, if it doesn’t do anything, randomnes wil be static and not change.
Mylenium
[Pour Myl
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Looks like the Z-sorting is skewed. How far apart are your elements? Even the Advanced 3D renderer will give you wrong results, if you’re layers are to close to one another. Try to scale your stuff up and work in larger dimensions if that’s not already the case. The error means that AE cannot allocate any pixels to your layer and thus is unable to calculate a bounding box. Can happen if your layers are large and perfectly perpendicular to world space.
Mylenium
[Pour Myl
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I didn’t know that. I don’t use Audition nor Premiere. We have scenarist here which can easily encode surround files or we get them from external service providers because, as you said so nicely, it’s an art in itself to create a good audio mix (even for “just stereo”).
Mylenium
[Pour Myl
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You need to encode your audio file accordingly using the options provided e.g. in Audition. This has very little to do with the authoring itself -even in 5.1 you always only have one audio track per language, but that track contains multiple channels.
Mylenium
[Pour Myl
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You would need to trim the subpicture to the point where it is supposed to start. It’s easy in Scenarist, but I have no idea how to do that in Encore since menus don’t have timelines (I’m not that well versed in it, anyway). Maybe someone else has an idea?
Mylenium
[Pour Myl