Mylenium
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Use the lookAt() method. It does basically the same as orientation parameters.
Mylenium
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[ryandrew] “hello guys, another question about expression, as far as i know, seedRandom can control the way how randomness(noise pattern) is generated, but why it cannot control the random in AE expression? what i mean is, if i write: seedRandom(1,true); wiggle(1,100) and apply to say opacity of all layers, then they will have the opacity change in the same way, but not for seedRandom(1,true); random(100). each layer will change differently even they have the same seed number? thanks”
What point would there be, if random() returned the same values for each layer with a fixed seeding? The seed for the random function is picked from a generic pool (since it is still dependent on AE’s global time, just frozen) while wiggle always calculates its own random noise. It’s really not clear why you would want it any other way because then it would be useless.
Mylenium
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[ryandrew] “hello guys, another question about expression, as far as i know, seedRandom can control the way how randomness(noise pattern) is generated, but why it cannot control the random in AE expression? what i mean is, if i write: seedRandom(1,true); wiggle(1,100) and apply to say opacity of all layers, then they will have the opacity change in the same way, but not for seedRandom(1,true); random(100). each layer will change differently even they have the same seed number? thanks”
What point would there be, if random() returned the same values for each layer with a fixed seeding? The seed for the random function is picked from a generic pool (since it is still dependent on AE’s global time, just frozen) while wiggle always calculates its own random noise. It’s really not clear why you would want it any other way because then it would be useless.
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I agree with the others. It’s pretty straightforward – just some (possibly scanned) Rohrschach images, overlayed with the keyed and tinted artists. Yes, there are some “morphs”, but they are absolutely not particle based. Just simple displacements as you can get them with combinations of the Liquify, Reshape effects or their more advanced third-party equivalents such as Re:Flex.
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Please do a search here on the forum. This topic comes up at least once a week and Steve Forde of GridIron software once took the time to explain it all.
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Nice to see a leader from another forum drop by… Now I guess I need a more current version of PS to make use of some of your stuff ;o). The best of luck with your new endeavours.
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Either precompose or apply the Grow Bounds effect.
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Make sure your project timebase is set accordingly.
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Mylenium
July 4, 2006 at 7:17 am in reply to: AE Error: Not enough memory to create blur for photoshop layer effectMay be a bug/ memory leak. The PS layer effects don’t work that well in AE. If possible, you shoudl try to re-create your effect entirely inside AE with the tools there.
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Maybe you are just using a less than ideal typeface? If so, try to find a different weighting of the same font. If that’s not an option, add another instance of Glow before your actual glow, but make it the color of your font and use it in “normal” mode. Make it very thing and increase the strength, but make sure it still looks feathered. That may give you just the 1 pixel thickness around your text that you may need to minimize flicker.
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