Forum Replies Created

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  • Could you be more specific what look you are after? Sorry to say so, but your post is completely useless without further info. You know, we all cannot read your mind… ;o)

    Mylenium

    [Pour Myl

  • Mylenium

    July 12, 2006 at 5:11 am in reply to: animatrixed

    All of this stuff can be done in AE, but you shouldn’t expect to find a one-click solution anywhere. As so often in life it’s all a matter of combining tools. The flowing waves of light will be the trickiest part as they probably were created using a custom software. The AE equivalent would be AEFlame (a freee third-party plugin), but it’s difficult to predict and control. The “tripiness” ius mainly just simple displacements wobbling up the image and then of course there is tons and tons of glow, also.

    Mylenium

    [Pour Myl

  • Mylenium

    July 11, 2006 at 5:23 am in reply to: Renders black out after a few hundred frames…

    Are you using the OpenGL renderer? Do your frames show up in the comp window during work? Are you using a special CoDec/ compression? What are your cache settings? This could be so many things…

    Mylenium

    [Pour Myl

  • Mylenium

    July 11, 2006 at 5:20 am in reply to: How is this splatter created?

    What ink splatter? This looks pretty much like cloud tank footage (filemd from below) which is something completely different and created e.g. by pouring saturated salty water or oil mixed with detergents into drinking water. You can create all these effects yourself with a camera, an aquarium tank, some black canvas and some simple lighting… If you really need ink splatter, proceed just the same. No particle system in the world can beat the simplicity of practical effects for this type of stuff.

    Mylenium

    [Pour Myl

  • Mylenium

    July 11, 2006 at 5:13 am in reply to: instantHD vs resizer 2 – battle of the upscalers

    No, AE itself hasn’t received any special treatment in this area. It still only uses a pretty simple algorithm (bilinear). The results of up-rezing something are mainly dependent on the footage so maybe you are just lucky your footage doesn’t require many adjustments. You’d only need Resizer’s controls if you e.g. have some stuff with high contrast between FG and BG. Unlike normal scling, the tools mentioned use weighted algorithms which can prevent your foreground from becoming to soft and the other way around they can stop edges in the background from becoming overpronounced. In the end there is no rule of thumb when to use which method – like so many things it’s more a matter of “It looks good to me”.

    Mylenium

    [Pour Myl

  • Mylenium

    July 10, 2006 at 5:22 pm in reply to: RAM not flushing ??

    No, there’s no secret switch. This problem is a known weakness and has actually to do with AE’s caching system. It’s very sporadic and hard to pin down, but one of these days Adobe will get it sorted out (I hope). For the time being the only suggestion is to not max out your RAM usage. I find that if I leave AE the tiniest bit of breathing room, I don’t get such errors. since it will handle the cache as expected.

    Mylenium

    [Pour Myl

  • Mylenium

    July 10, 2006 at 5:17 pm in reply to: Depth of Field tutorial–problem with noisy images

    Make sure you choose the right import settings in the Avid system. They react very sensitivley to non-broadcast safe levels if project settings and import settings do not match. I don’t think that AE is to blame in this case.

    Mylenium

    [Pour Myl

  • Mylenium

    July 10, 2006 at 5:12 pm in reply to: set motion to a path

    Have you considered using the Echo effect? Sounds like the simplest solution to me. If that fails, add an expression to your layers (no need to do anything, just use the default values) and bake it using Convert Expression to Keyframes. This will give you your paths as position keyframes and you can copy&paste them to mask shapes. You may possibly have to use toComp() or similar expression logic to get usable data from your parented layers.

    Mylenium

    [Pour Myl

  • Mylenium

    July 10, 2006 at 5:12 pm in reply to: set motion to a path

    Have you considered using the Echo effect? Sounds like the simplest solution to me. If that fails, add an expression to your layers (no need to do anything, just use the default values) and bake it using Convert Expression to Keyframes. This will give you your paths as position keyframes and you can copy&paste them to mask shapes. You may possibly have to use toComp() or similar expression logic to get usable data from your parented layers.

    Mylenium

    [Pour Myl

  • Mylenium

    July 7, 2006 at 3:36 pm in reply to: matte pass problem

    Yeah, and what would be the problem with that? You can still isolate the mixed colors easily by cutting them with the pure color mattes. E.g. if you have a magenta matte and a red one, you can extract the red in both of them and cut away the unneeded red parts of the magenta with a blue matte. This is really simple. All you may need eventually is to adjust the levels to avoid semi-transparent areas in some cases.

    Mylenium

    [Pour Myl

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