Mylenium
Forum Replies Created
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You can create vortices with Particular, this would take care of the funnel. Since the only thing you will ever see is the funnel and the exit depicting the event horizon from “the other side”, you should also be able to get some decent results using 3D Stroke (if you can get it to line up properly).
Mylenium
[Pour Myl
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You can create vortices with Particular, this would take care of the funnel. Since the only thing you will ever see is the funnel and the exit depicting the event horizon from “the other side”, you should also be able to get some decent results using 3D Stroke (if you can get it to line up properly).
Mylenium
[Pour Myl
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The simplest way would be to use expressions. Define a circle, then for each element add an increment in angle, so it forms a spiral and not a circle. Try the following code:
angle=5; //basic angle between consecutive elements
radius_base=50; //base radius
radius_inc=20; //increment in radiusX=thisComp.width*0.5+Math.sin(degreesToRadians(angle*index)*radius_base+radius_inc*index;
Y=thisComp.height*0.5+Math.cos(degreesToRadians(angle*index)*radius_base+radius_inc*index;[X,Y]
This will create the spiral in the middle of your comp. Apply the code to one element, then clone it as often as needed. Varying the values will give you any possible number of combinations. You can refine the look by using a similar incremental expression on the rotation:
angle_base=5;
angle_inc=1;angle=angle_base+angle_inc*index;
[angle]
Mylenium
[Pour Myl
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The simplest way would be to use expressions. Define a circle, then for each element add an increment in angle, so it forms a spiral and not a circle. Try the following code:
angle=5; //basic angle between consecutive elements
radius_base=50; //base radius
radius_inc=20; //increment in radiusX=thisComp.width*0.5+Math.sin(degreesToRadians(angle*index)*radius_base+radius_inc*index;
Y=thisComp.height*0.5+Math.cos(degreesToRadians(angle*index)*radius_base+radius_inc*index;[X,Y]
This will create the spiral in the middle of your comp. Apply the code to one element, then clone it as often as needed. Varying the values will give you any possible number of combinations. You can refine the look by using a similar incremental expression on the rotation:
angle_base=5;
angle_inc=1;angle=angle_base+angle_inc*index;
[angle]
Mylenium
[Pour Myl
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You can force languages using “-L en” as an argument. Why expressions are language specific only Adobe knows… Since AE supports Unicode anways, there should be no need for that, regardless what strange names you give your functions and variables.
Beste Gr
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You can force languages using “-L en” as an argument. Why expressions are language specific only Adobe knows… Since AE supports Unicode anways, there should be no need for that, regardless what strange names you give your functions and variables.
Beste Gr
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Theoretically there should be no limit since the camera will only consider what’s inside its frustrum, but it’s quite possibel that somewhere around the 100000 mark everything gets clipped. The only way to avoid that would possibly be using a 3D program. You should also consider adding some scene fog using Buena Software’s Depth Cue plugin. This will allow you to use an overall smaller scene but keep the mysteriousness.
Mylenium
[Pour Myl
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Have you considered building everything as 3D layers and then moving your camera thru this? Seems simple enough and the clip really isn’t much moire than that. To accentuate the effect use displacement effects such as Polar Coordinates, bulge and a few others.
Mylenium
[Pour Myl
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Masks with strokes, prepared vector art and a lot of patience.
Mylenium
[Pour Myl
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For ultimate control use Fractal Noise (set octaves to 1, it’s sufficient)and scale it down ’til it’s very small. Variation can be controlled using Evolutions.
Mylenium
[Pour Myl