Forum Replies Created

Page 108 of 285
  • Mylenium

    November 13, 2006 at 12:15 pm in reply to: export camera from after effects

    No, not easily. You can copy & paste the data to a text file and import it via the various programs’ ASCII import options (e.g in C4D’s timeline window). After that it’S pretty much up to you, how you get it in a sensible form. In C4D you would use that data to define a spline/ path via the structure manager for instance.

    Mylenium

    [Pour Myl

  • Mylenium

    November 13, 2006 at 6:36 am in reply to: Convert 29.97 Interlaced DV into 23.98 Progressive

    [Straight A] “Timewarp which comes with AE7 Pro negates the need for Twixtor.”

    No, not really. Admittedly I never spent the money to get a full Twixtor (as I deal mainly with synthetic stuff, I can always just re-render), but there are noticeable differences in how Twixtor treats footage as opposed to Timewarp (aka Kronos light). In my opinion Twixtor treats extreme interpolations much better and the motion looks much smoother. Granted, this could be considered a moot point in most situations, nonetheless it does not make Twixtor entirely obsolete.

    Mylenium

    [Pour Myl

  • Mylenium

    November 13, 2006 at 6:25 am in reply to: simple fields question

    Well, you’ll certainly see some differences, but it should not pose any problems. Obviously the right settings/ interporetation for the interlaced footage is of key importance. I wouldn’t worry about the progressive stuff. Either the edit suite takes care to duplicate the frames and derive frames from it or your exporter/converter does.

    Mylenium

    [Pour Myl

  • Mylenium

    November 13, 2006 at 6:21 am in reply to: Scaling a solid to an audio waveform using expressions.

    Search this forum, you surely will come up with something useful.

    Mylenium

    [Pour Myl

  • Mylenium

    November 13, 2006 at 6:21 am in reply to: Scaling a solid to an audio waveform using expressions.

    Search this forum, you surely will come up with something useful.

    Mylenium

    [Pour Myl

  • Mylenium

    November 12, 2006 at 8:48 pm in reply to: Motion blur settings ?

    Depends on what you are trying to do. The quick way round would be to use CC Force Motion Blur on an adjustment layer on top of your other layer (assuming you have AE Professional), but of course Radial Blur would give a much more controllable and stronger result. It’s just not physically correct, so to speak.

    Mylenium

    [Pour Myl

  • Mylenium

    November 12, 2006 at 4:30 pm in reply to: Motion blur settings ?

    No. Motion blur is a composition property (as your composition represents the virtual camera). If you need to change settings individually, pre-compose. For the rest, read up on Wikipedia or the manula or wherever. It doesn’t hurt to know a little about shutter phases angles and exposure times and how they affect your stuff.

    Mylenium

    [Pour Myl

  • Mylenium

    November 12, 2006 at 4:26 pm in reply to: New CPU and Production Studio

    I’d seriously change the disk setup. The one included doesn’t sound too exciting and while it may cope with DV just fine, you should at least have it separate from your system drive to make full use of the limited I/O speed. If Windows is using the same physical disk for swap and as boot drive, it will chew up some not so minor part from the performance. Having separate partitions doesn’t change that, so I’d advise you to get another system drive, which can be the cheapest disk you can find, and keep the other drive exclusively for video and other data.

    Mylenium

    [Pour Myl

  • Mylenium

    November 12, 2006 at 4:13 pm in reply to: Motion blur settings ?

    In your composition settings, “Advanced” tab.

    Mylenium

    [Pour Myl

  • Mylenium

    November 10, 2006 at 10:21 pm in reply to: Dual monitors affect Open GL or render time?

    Well, in your case that is no question at all – the 30″ requires two channels, so it behaves just the same as two separate displays. It certainly affects OpenGL and other display operations, but the memory is not split 50/50. Normal display operations do not require that much memory and depending on the mode there are optimizations. It’s more a matter of proper configuration. OpenGL will only become memory hungry with large “textures” (big comps, 3D-layers), especially since AE has still Adaptive Resolution and you can go back to that mode should things get hairy with OpenGL.

    Mylenium

    [Pour Myl

Page 108 of 285

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy