Forum Replies Created

Page 105 of 285
  • Mylenium

    November 16, 2006 at 6:21 am in reply to: Ripping paper effect

    Use the Roughen Edges effect. You could always shoot it as a practicsal, of course. With some heaviere papers/ cardborads, you get pretty interesting results.

    Mylenium

    [Pour Myl

  • Mylenium

    November 16, 2006 at 6:18 am in reply to: Pulling values from RGB/Luminance channels

    Your “More complex example” does not require any expressions at all. Your thinking is just too much bent on using expressions for the sake of it. Use your image in a pre-comp, then either use Particle systems such as Particular or the good old Card Dance effect. When scaling the pre-comp, use the Mosaic effect to maintain proper “pixel” areas before applying the other effects mentioned. As for the rest – follow Colin’s suggestions.

    Mylenium

    [Pour Myl

  • Mylenium

    November 16, 2006 at 6:18 am in reply to: Pulling values from RGB/Luminance channels

    Your “More complex example” does not require any expressions at all. Your thinking is just too much bent on using expressions for the sake of it. Use your image in a pre-comp, then either use Particle systems such as Particular or the good old Card Dance effect. When scaling the pre-comp, use the Mosaic effect to maintain proper “pixel” areas before applying the other effects mentioned. As for the rest – follow Colin’s suggestions.

    Mylenium

    [Pour Myl

  • Mylenium

    November 16, 2006 at 6:08 am in reply to: Light Streaks Tutorial

    It is, but we all better be happy that it’s there at all… AE’s 3D environment is very limited and I wouldn’t even dream of what hoops Peder had to jump to get that little functionality in.

    Mylenium

    [Pour Myl

  • Mylenium

    November 15, 2006 at 7:05 pm in reply to: Light Streaks Tutorial

    Choose your other layer as an obscuration layer in Particular. The only limitation is that you can’t have more than exactly one obscuration layer.

    Mylenium

    [Pour Myl

  • Mylenium

    November 15, 2006 at 6:27 pm in reply to: Moving Mask along a path

    Create your masks on a separate layer and then use that layer as a matte on top of the other layer. You can then easily animate everything using standard transforms for position and rotation.

    Mylenium

    [Pour Myl

  • Mylenium

    November 15, 2006 at 9:32 am in reply to: Generating a 3d panning effect from a stereo photograph

    Depends on what you want to use as a criterium for the transition. The simplest way would be to check the angle of the camera perpendicular to the images and then use a simple keyframe method like linear() or ease() to trigger the dissolve. Something like this might work:


    my_pos=comp(“main”).layer(“image”).position; //position of the layer with the images
    cam_pos=comp(“main”).layer(“camera”).position; //position of camera

    looksy=lookAt(my_pos,cam_pos); //orientation layer – camera
    angle=looksy[1]; //Y angle

    dissolve=linear(angle,0,30,0,100); //fade layer from 0 to 100 when angle is between 0 and 30

    [dissolve]

    This could be applied to the opacity of one of your segemnts in a pre-comp, making the top layer fade based on angle. I’m sure you could find more elegant methods using layer space transforms, but it should do.

    Mylenium

    [Pour Myl

  • Mylenium

    November 15, 2006 at 9:16 am in reply to: Problems with scrolling text

    Make sure you scroll in even multiples of the target playback framerate, e.g. for PAl, which is 25 fps, use 100 pixels per second and so on.

    Mylenium

    [Pour Myl

  • Mylenium

    November 15, 2006 at 8:15 am in reply to: application Text

    Nope. AE does not allow interface font customization. Not sure why you are having these problems. Either you use a ridiculously high screen res or sit to far away from it (says me, who’s usually sitting too close and creeping into the screens).

    Mylenium

    [Pour Myl

  • Mylenium

    November 15, 2006 at 8:12 am in reply to: How to create this lighting???

    It looks like it’
    s simply using an HDRI image as a spherical reflection map. You can either map the HDRI directly to the environment channel or apply it to geometry in your scen. Add a CCompositing tag to that geometry and set it to “Invisible for Camera”. This way you get the reflections, but not the actual sphere or hwatever visible in your image.

    Mylenium

    [Pour Myl

Page 105 of 285

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