Mylenium
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Use the Roughen Edges effect. You could always shoot it as a practicsal, of course. With some heaviere papers/ cardborads, you get pretty interesting results.
Mylenium
[Pour Myl
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Your “More complex example” does not require any expressions at all. Your thinking is just too much bent on using expressions for the sake of it. Use your image in a pre-comp, then either use Particle systems such as Particular or the good old Card Dance effect. When scaling the pre-comp, use the Mosaic effect to maintain proper “pixel” areas before applying the other effects mentioned. As for the rest – follow Colin’s suggestions.
Mylenium
[Pour Myl
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Your “More complex example” does not require any expressions at all. Your thinking is just too much bent on using expressions for the sake of it. Use your image in a pre-comp, then either use Particle systems such as Particular or the good old Card Dance effect. When scaling the pre-comp, use the Mosaic effect to maintain proper “pixel” areas before applying the other effects mentioned. As for the rest – follow Colin’s suggestions.
Mylenium
[Pour Myl
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It is, but we all better be happy that it’s there at all… AE’s 3D environment is very limited and I wouldn’t even dream of what hoops Peder had to jump to get that little functionality in.
Mylenium
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Choose your other layer as an obscuration layer in Particular. The only limitation is that you can’t have more than exactly one obscuration layer.
Mylenium
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Create your masks on a separate layer and then use that layer as a matte on top of the other layer. You can then easily animate everything using standard transforms for position and rotation.
Mylenium
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Mylenium
November 15, 2006 at 9:32 am in reply to: Generating a 3d panning effect from a stereo photographDepends on what you want to use as a criterium for the transition. The simplest way would be to check the angle of the camera perpendicular to the images and then use a simple keyframe method like linear() or ease() to trigger the dissolve. Something like this might work:
my_pos=comp(“main”).layer(“image”).position; //position of the layer with the images
cam_pos=comp(“main”).layer(“camera”).position; //position of cameralooksy=lookAt(my_pos,cam_pos); //orientation layer – camera
angle=looksy[1]; //Y angledissolve=linear(angle,0,30,0,100); //fade layer from 0 to 100 when angle is between 0 and 30
[dissolve]
This could be applied to the opacity of one of your segemnts in a pre-comp, making the top layer fade based on angle. I’m sure you could find more elegant methods using layer space transforms, but it should do.
Mylenium
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Make sure you scroll in even multiples of the target playback framerate, e.g. for PAl, which is 25 fps, use 100 pixels per second and so on.
Mylenium
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Nope. AE does not allow interface font customization. Not sure why you are having these problems. Either you use a ridiculously high screen res or sit to far away from it (says me, who’s usually sitting too close and creeping into the screens).
Mylenium
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It looks like it’
s simply using an HDRI image as a spherical reflection map. You can either map the HDRI directly to the environment channel or apply it to geometry in your scen. Add a CCompositing tag to that geometry and set it to “Invisible for Camera”. This way you get the reflections, but not the actual sphere or hwatever visible in your image.Mylenium
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