Mylenium
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It may look odd, but it should work. Be aware that “Collapse transformations” will not work in that case. The pre-comp must be one solid 3D layer.
Mylenium
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I think he’s more after using PC plugins on a Mac or vice versa, and in that case the answer is no. Plugins contain unique, platform-specific code that does not run on the other system. You have to get the proper version. Ask your plugin suppliers if they license is cross-platform transferable and where to get the proper installs. Should be no problem in most cases.
Mylenium
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Visibility options –> Obscuration layer. Not very obvious, but rather important.
Mylenium
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I think you can’t really solve this dilemma on the 3D side of things. You problem is, that AE lights don’t have any falloff, so you cannot add additional lights to brighten up the shadow areas without screwing up the otherwise acceptable look. I recommend you study Elvis Dean’s tutorial on re-lighting actors in post. While your subject is obviously different, some of the techniques can be adapted to your needs.
Mylenium
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Strange styl. Couldn’t say I liked it. Anyway, most likely it’s a lot of rotoscoping and mask cleanup work. You can get some help by properly dressing your artists and applying certain kinds of UV reactive makeup that will produce more or less “flat” areas when lit with blacklight lamps and filmed, but you still have to isolate and clean the different colored parts. For the splats – just like Chris said. Nothing can beat the simplicity of shooting this stuff as practicals.
Mylenium
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Mylenium
November 19, 2006 at 12:06 pm in reply to: A few questions regarding Post-Production and using a special effect from PA to AEpI uses it’s built-in blur to achieve the effect. What you would need is to derive a greyscale sequence from the effect in question and then in AE use Compound Blur or similar tools to blur your footage based on taht greyscale map.
Mylenium
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Mylenium
November 19, 2006 at 11:52 am in reply to: Cinema 4D model into After Efftects!? Can I? Should I?Export your camera, lights and any placeholders you designated using the External Compositing Tags using the AEC export on the Multipass page of the Render settings. You need to make sure you also install the import plugin (which should be in your Cinema4D/Exchange folder) for After effects to actually get your data in AE. You don’t need to take care of anything. C4D will do it all by itself, even if you have multiple cameras. You can easily delete redundant data in After Effects later. The only downside is that all your keyframes are “baked”, which makes Editing a bit difficult. So take care to really polish up everything in C4D before moving on to AE.
Mylenium
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Well, that’s what keyframes are for… Some manual work just can’t be avoided.
Mylenium
[Pour Myl
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Well, that’s what keyframes are for… Some manual work just can’t be avoided.
Mylenium
[Pour Myl
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Like Adam said, Cloners have no built-in collision detection for automatic stacking/ spacing calculation. It’s on my personal wishlist as well. Anyway, you may still get what you need by using effectors to further modulate the spacing. For this you would still use multiple cloneers with their individual effectors, but in turn you only need one main spline effector and one spline to actually pin your objects in the way you want. Once they are in place, use Step effectors and tweak the Step gap and position parameter until everything looks right. You may need to animate the parameters a tiny bit so everything stays in place, but it should nonetheless be quicker and easier than other techniques.
Mylenium
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