Forum Replies Created

  • Sorry for the late response… never saw your reply..

    I think i was due an update, now running R20 & the issue seems to have resolved itself.

    Thanks for your help anyway!

  • Mostyn Rowley

    September 23, 2019 at 1:53 pm in reply to: Viewport Navigation – rotation controls seem off

    One additional point that may help someone trying to decipher what i’m complaining about…

    If you press shift + v, which brings up the ‘view menu’ then you select the 3D camera & go to its co-ordinates on the right hand side, zero’ing the ‘B’ axis levels out the viewport, correcting the ’tilt’ i mentioned above.

    Now, this used to be a constant – my viewport seemed to never have this ’tilt’ which now occurs whenever you rotate the perspective view.

    Hope that helps explain my predicament a little further.

    Thanks

  • Mostyn Rowley

    January 30, 2019 at 10:44 am in reply to: Area lights won’t render along a spline????

    Have also read around that the ‘add grain’ tick-box helps to reduce the blotchy lighting result of an area light – without massively upping the samples is there another way to reduce the grain of the light in the render at all? Render times are physically painful with samples near 1000+ & this is just in a basic scene with a few bits in!

    Any suggestions massively appreciated!

    Thanks

  • Mostyn Rowley

    January 30, 2019 at 9:26 am in reply to: How to extend a basic shape from one end???

    Right, I’ve played around with those a bit & that does work… now I have another follow up question if you don’t mind… I can change those co-ord parameters to world/absolute/obj etc. If I did this in 3DS Max then – selecting the obj parameter, for example, would reset all the co-ords to zero & I could then type in an amount, or use the arrows to incrementally move the object from its own aligned axis. In C4D all of those options still affect the object in the same way & using the arrows to change an amount has no result – only inputting a figure & hitting ‘enter’ – is this the way it should be?

    Hope that makes sense!

  • Mostyn Rowley

    January 29, 2019 at 4:36 pm in reply to: How to extend a basic shape from one end???

    Ah right, I see what you mean – seems to work similarly to the ‘edit poly’ modifier within Max – thanks for that, will be a useful tool! I’m sure there must be a solution to my current problem though, as with the correction deformer you can’t define a specific distance to extrude a face from its current position? Cinema’s ‘axis centre’ has the right idea as it enables an exact axis shift to any surface but, again, this can only effect collapsed/editable polygon shapes & won’t work on basic cubes…..

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