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  • Well I’m glad I know about that now. There’s nothing else you can think of that’s ‘essential’ for videogame footage? I think everything’s good now, but you never know what I could run into down the line.

  • Considerably better. and if I pause the video the objects in question are perfectly fine, as opposed to the old render where they’d be blurred even when paused.

    I had a little look around online, it seems a LOT of people recommend to always Disable Resampling with video game footage, I guess I know now… just wish it didn’t cost me like 3 hours of rerender time.

  • It’s Vegas Pro 10C.

  • Morgan Lewis

    September 10, 2013 at 9:26 am in reply to: Simple effect question

    I just tried doing that. I unticked Loop, but when I stretched the video it just showed more of the video. (I’m using one big 2 hour file, I wanted to chop it up into 20 minuteish pieces and apply the effect at the splits at the end)

  • I managed to save the audio seperately as PCM and it all worked out great. 🙂 I will definitely make sure I don’t accidently save in mp4 again, this was far too much hassle, thanks for the help.

  • Okay I went with what I assume were the same settings in a newer version.

    M-Jpeg Encoder
    PCM Audio
    AVI Demuxer.

    When I go to save it gives me an error questioning if the video’s bitrate is too low. I tried doing it with just changing the audio and keeping the video the same, it worked but won’t import to vegas.

    Now the mp4s now actually go into Vegas (I needed to restart computer), Video is fine, but about 47 minutes in the audio cuts off and seems to be audio from the beginning of the file. When I play the mp4 however all the audio is fine…

    Is there perhaps a way to simply reencode the audio of the mp4 to something more compatible with Vegas? Since it’s obviously not liking the audio of this file, though the video all seems fine. (Well in the project, I haven’t tried a render yet)

  • Okay, I have solved my problem.

    I used a program called audiohack to split the file a couple times and then re-make them as .raw files.. after doing that audacity could read them and I resaved as three .wav files.. it all seems to be in there with no loss of quality.

    Phew… won’t be making this mistake again, 2 hour video limit for me from now on with recordpad… I should look into a project-based recorder though, just for my sanity.

    Thanks for the help anyway. 🙂

  • Gah.. Just tried wave agent, it only recognises the playable audio from the offset, splitting the files resulted in two mono 1.3 gig files of the same play-length.

  • Oh.. I see, damn.

    It is definitely 32 bit yes, it says so right in the Recordpad settings and if I right click the .wav and go to properties it says the Sample Size is 32bit.

    I’m playing around with Audacity right now, I found someone with a similar problem who managed to use Import Raw to get it back..

    I will try the Wave Agent though, thanks.

    Geez, this is what I get for not researching file formats. I suppose it would be smarter to use something like Soundforge in the future? Since then I’ll have a project to save rather than it just auto-writing a .wav file.

  • Oh no, it’s definitely not that. My HDD’s are NTFS, I have much much larger files than 4 gig, not .wav files sure, but I do not believe it’s that.

    If that even were the case wouldn’t more than 2 hours (Which would be under 3 gigs of info in my setup) be available to view?

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