Moka-studio
Forum Replies Created
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In the Camera View, go to > Display > Level Of Detail > Use Render LOD for Editor Rendering.
Otherwise the Editor Subdivision level is used,.moka-
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If you don’t ahve mograph, I would suggest you get DuplicateObject a free plugin from
https://www.welter-4d.de/fplugs/freeplugins_en.html
very usefull.
.moka-
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3d Primitives are parametric objects,
meaning created from a set of parameters,
they are neither Nurbs or Polygonal objects.When you convert them to editable objects, you then get polygonal meshes.
C4d does not support Nurbs modelling ( as in Rhino or similar…).
The so-called nurbs objects are not really ‘Nurbs’ as understood in other programms.as far as HyperNurbs, it is actually C4d’s implementation of Subdivision Surface modelling – so a polygon based technique as well.
.moka-
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Yes, those are really impressive! – ( as are a lot of the experiments from Hypa). –
You could just try and email Tim,
he has been very open to helping out people on forums. -
[thowle] “Well, if I was to get a Dual-Core Intel Pentium Extreme Edition Processor running at 3.20GHz, with hyper-threading that is like 4 processors.
No it’s not. It is like getting a dual core processor with hyperthreading….
the hyperthreading will give you a boost for rendering ( and for display as well most likely), but it does not equal another processor….
The speedgain is more like 20% ….
A dual core gives you ca. 85 % speedgain.
So you probably get ca. 220% speedgain compared to the equivalent single, non-multithread processor.really, have a look at Mash”s website, it will answer most of your questions regarding hardware performance for C4d.
There is a Pentium Dual Core there that scores 281/607 meaning 216% boost…[thowle]
You think that would be faster than the AMD FX-57?
Yes, a dual core will be faster than the FX57.
The FX 57 is overpriced….
It will probably give you the faster OGL display of the 2 though[thowle]
And if I was to get the AMD FX-57, wouldn’t I need Windows XP 64-bit edition, as well as 64-bit applications to take advantage of the 64-bit processor?”
Nope,. AMD64 processors ( the FX proc included) work fine with Win32 bits.
They can however support te 64 bits applications as well, if you have win64 ( but you don|t need Win64 to use these processors).
C4d64 running under win64 is I believe ca. 20-30% faster for rendering than C4d 32 on teh same machine.
However there are quite a few applications out there that are not supported in Win 64 bits yet, such as Qtime ( but tis has nothing to do with the 64bit processor, just with the operating system)
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If you were to build a dedicated render machine, then you could get the 64bit windows. Since you are looking for a workstation, and in addition a game station, stick to 32bits for the Operating system.
If you get a 64 bit achine though, you have the advantage that you can switch to the 64bitsOS at a later date. -
Stricly writing from teh C4d side ( you may see it differently for games)
Alienware are way overpriced.
FX processors or Pentium Extreme processors are overpriced.
Get a machine with a dualCore AMD x2 processor instead, they are much faster for rendering.
have a look at
http://www.3dfluff.com/mash/stuff.htm
for Cinebench results for a wide variety of systems, this can help you to decide.As far as I know, dual Gaphic cards won”t make a difference for C4d.
( I would also go with a 7800gt, as the Radeons don|t support Dual Planes, which are nice to have if you have very large models)I don|T think you can use 4 gigs or ram unless running Winxp64.
(3 is the limit, and for that you need to turn it on in XP). -
I just fail to see a question –
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[DHaase] “I wanted to create a very controled animation for a camera. Some flybys and what not… I have C4D 7.3 for the record
thanks
Dave”ok…. and ?
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well, again out of curiosity, is this a system you are developping, or a single hardware piece that zou are selling. ?