Forum Replies Created

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  • Yes I have, it’s fine on export. I’ve actually tried it on ‘fit’ and 100% and it’s really jagged.

    I often have my creative directors working with me and I just like to have things looking good.

    It’s fine though as long as the end product is looking great. I’m just not sure why Premiere Pro doesn’t output the look of ProRes files correctly. Shame, cause it’s a great 10bit lossless codec that I love to use.

    miketosetto dot com | bestiacollective dot com

  • Mike Tosetto

    January 4, 2012 at 12:13 am in reply to: Wall of cubes rotate and react with each other

    Hi Adam, that’s awesome. Thanks for the solution 🙂

    miketosetto dot com | bestiacollective dot com

  • Mike Tosetto

    January 3, 2012 at 3:16 am in reply to: Wall of cubes rotate and react with each other

    I thought perhaps the rotation parameter could drive the x position so the cubes move out of each others way but the only problem is that the rotation goes from 0 – 90 while I need the x position to go from 0 – new x pos and then back to 0.

    Bit stuck with this solution…

    miketosetto dot com | bestiacollective dot com

  • Mike Tosetto

    January 3, 2012 at 2:45 am in reply to: Wall of cubes rotate and react with each other

    Hi Brian, the cubes rotate 90 degrees as I pass the Plain Effector with box falloff through the wall of cubes.

    miketosetto dot com | bestiacollective dot com

  • Mike Tosetto

    December 2, 2011 at 8:53 am in reply to: Inertia expression keeps turning itself off

    Dan, YOU ARE AMAZING!!!

    Solved the problem and I was able to work all day and hit my deadline. Like I said, I owe you a beer…

    Hats off mate, can’t believe you solved it

    Thanks again

    Mike

    miketosetto dot com | bestiacollective dot com

  • Mike Tosetto

    December 1, 2011 at 9:06 pm in reply to: Inertia expression keeps turning itself off

    Hi Dan, thanks for getting back to me about this.

    The AEP is getting quite big now and it’s about 2 mins long and growing. I’m using this expression on about 100 layers or so and often the layers are in pre comps of about 50 layers so it’s a reasonable project in size.

    When AE throws the error, it tells me the layer name and says it occurs at line 20 so I think you’re spot on with thinking it’s to do with this part: Math.exp(decay*t);

    Can it be fixed or written a different way? Do you have any suggestions?

    Thanks for your help Dan, I really appreciate it mate.

    Cheers

    Mike

    miketosetto dot com | bestiacollective dot com

  • Mike Tosetto

    July 10, 2011 at 11:30 pm in reply to: Problem with hair and mograph in Cinema 4D

    Long live The Cow… Adam, I can’t thank you enough… I was completely stumped with this one and you not only answered my question but included a sample file as well.

    Made my day, thanks again 🙂

    Mike

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