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Wall of cubes rotate and react with each other
Hi guys
I’m sure someone here has the answer. I just can’t seem to hit this problem I’m having.
What I’m trying to do is make a wall of cubes rotate and react with each other. I’ve set up a cube, dropped it in a cloner, added a plain effector for the rotation and it all works a treat.
My problem is that the cubes overlap each other when they spin, as opposed to pushing each other out of the way upon impact when they rotate (the cubes are butted up against each other).
Short of doing this manually, is it possible with some soft of simulation… maybe a bit of Expresso?
Hope this makes sense and someone can shed a little light.
Cheers
Mike
miketosetto dot com | bestiacollective dot com