Mike Roberts
Forum Replies Created
-
Thanks Chris,
Ya, extruder looks pretty much exact. It says it can be textured, so hopefully it’ll work with my photoshop art… I’ll give it a try and see!
Thanks again,
Mike -
Hey James,
Are you trying to make say, the bicep glow red underneath the skin to highlight its position? Can you post what you’ve got so far? Might help to get an idea of the look you’re after.
-
Hey Chris,
That first link just took me to google and it typed in… OOOOOOOOOOOOOOOOH, ha, now i get it, you just… and then they… phew… good stuff.
The other links are helpful, but after re-reading my post, I realized it was late and I wasn’t clear and what I meant was if there was a plugin that would take an irregular shop, like a DRAWING of a plank of wood and give it sides and a back. I don’t want it to be a perfect box, I need something that makes a pancake out of a rasterized layer, similar to taking 100 instances of the layer and putting them so close together that you can’t tell them apart.
I realize you can do something like this in Zaxwerks, but I’m in CS5 and they’re in 2009. I also was hoping for a solution that works natively like a regular 3D after effects layer.
I have a ton of layers and need it to be light!
-
yes, do you mean the puppet tool is warping? the texture is warping?
-
Overall, great stuff, but I suggest a couple of things.
1. The placement of “graphics media productions” is way off to the left. This needs to be bigger and centered. If people are going to be seeing this embedded or on youtube, you need that to be bigger, or drop it all together. You don’t want people to squint. If this is for HD, then I’d push it to the middle and not having it hang out on the left past the G. If you want to let it all hang out, then enlarge it and hang it out on the right as well.
2. Since you have this nice lens flare business going on and sky-like background, why not start from black and bring the logo up with highlights, like you’re seeing it revealed by a sunrise. So maybe start black, glint some light off the logo and then bring in the rest, so it resolves on your blue background. it’ll also give a “reason” why there’s all the light play happening.
3. Bring in the Graphics Media Productions a bit later, say on the second big swoop of the music. You barely get enough time to see the logo before the laser sound brings in another element to look at. It needs to be “beat…logo…beat…subtitle…” otherwise, you’re distracted.
-
using your patch replacement method, (the one you said was ok but slightly off in color) could you not just color correct the difference? Just throw levels on there and tweak it until it matches. You may find that it corrects most of the problem and minor tweaking should do the rest.
otherwise…
Why don’t you make a 3D layer with similar texture roughly the same size as the back of the laptop, blur the edges and roto the fingers, if there are any. Match the animation in 3D space to your shot, and set up lights to match, the color should change with the angle if the turn.
-
Mike Roberts
August 18, 2010 at 1:31 am in reply to: banding/tearing in pre-composed and collapsed layers.Hey Chris,
thanks for helping with this…
not sure what you mean… I’m sorry, i could just be blanking.
I am using masks to make those shapes on layers from illustrator.
Which plugin do you mean?
-
particular! worth every penny. custom particles and you’re golden
-
Mike Roberts
August 18, 2010 at 1:01 am in reply to: banding/tearing in pre-composed and collapsed layers.Thanks Chris,
I saw the alpha add on another post, but couldn’t get it to work. I had great luck with this kind of stuff in CS4 (about the only thing I had great luck with in CS4) but maybe CS5 forgot to play nice with pre-composing. In CS4 sometimes you’d get this effect with DOF switched on…
what a pain. And here was me telling a client they I could do the whole job in AE and save them some money…
Here’s a screen grab
-
That’s great Serge!
Thanks again!
Mike
