Forum Replies Created

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  • Mike Roberts

    February 23, 2012 at 1:31 am in reply to: non-random wiggle

    Tanks again Dan,

    Huge help!

  • Mike Roberts

    February 23, 2012 at 12:34 am in reply to: non-random wiggle

    Thanks Brett.

    Ya, basically, if I render the background of a comp, and then make changes to the other layers, i have to re-render the BG if i add another layer or make changes that change the layering (as dan pointed out).

  • Mike Roberts

    February 23, 2012 at 12:32 am in reply to: non-random wiggle

    Ah, that makes sense Dan, Thanks! I’m constantly re-arranging the order of layers. So as long as that random seed is set, it’ll stay consistent?

    Thanks again.

  • Mike Roberts

    November 9, 2010 at 8:29 pm in reply to: modifying puppet warp tool

    Hey Jim. I’ve found it helpful to make a solid behind certain parts of my puppet. Basically the hands, or elbows or shoulders so that if i have to change the puppet down the road it means i have some leeway. Then when you make your puppet, you just turn off the solid and you have some room to play… Here’s an example.

  • Mike Roberts

    November 8, 2010 at 10:41 pm in reply to: After Effects Eraser

    no sweat!

  • Mike Roberts

    November 8, 2010 at 9:10 pm in reply to: After Effects Eraser

    oops. double post.

  • Mike Roberts

    November 8, 2010 at 9:08 pm in reply to: After Effects Eraser

    If your layers are in 3D, is your chalk line on the same level as the chalkboard? When I have 2 3D layers on the same level (same z-space coordinates for example) they “pop” when i render. Try offsetting them a few points, or render them separately.

    Mike

  • Mike Roberts

    November 8, 2010 at 9:01 pm in reply to: modifying puppet warp tool

    Hey Jim,

    I’ve asked around, and the consensus from people smarter than me is “no.”

    You have to start over.

  • Mike Roberts

    September 10, 2010 at 10:50 pm in reply to: 3D Mesh/Body Overlay

    can you post a sample?

  • Mike Roberts

    September 3, 2010 at 8:43 pm in reply to: making a plank of wood.

    Hey, now that i’ve said that.. so far extruder doesn’t work in CS5. He needs to stop going out drinking with the Zaxwerks guys! BUT with a little tweaking, your suggestion of using shatter works pretty well!

    Thanks again,
    Mike

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