Forum Replies Created

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  • Mike Roberts

    August 6, 2013 at 10:13 pm in reply to: Track Mattes and Photoshop files

    It sounds like it’s not aligned any more. When you turn the layer back on can you see it? Have you tried re-doing the effect with the photoshop file? Might be quicker than trouble shooting it.

  • Mike Roberts

    August 6, 2013 at 10:10 pm in reply to: Attaching Null to puppet tool pin on shape layer

    the Duik tools have a great “bone” generator from their UI script. https://duduf.net/?page_id=151

  • Mike Roberts

    August 6, 2013 at 10:00 pm in reply to: Trying do animate a walk cycle with DUIK, no luck

    Hey Martin,

    A good start for learning the walk cycle is Muybridge. If you image search him you’ll get fantastic reference. Here’s an example.

    https://sillydragon.com/muybridge/Plate_0011/Plate_Large_0011.html

  • Mike Roberts

    July 29, 2013 at 11:51 pm in reply to: Duik problem – new.

    To make the puppet tool work with Duik, you have to create Bones from the Puppet tool anchors. Have you done that yet?

    can you make a render or still of what’s happening? It’s hard to picture.

  • Mike Roberts

    July 26, 2013 at 12:15 am in reply to: multiple parameters per expression from a checkbox

    I’m sure you hear this day in and day out – but you’re a certified genius… Thanks Dan.

  • Mike Roberts

    July 25, 2013 at 11:38 pm in reply to: multiple parameters per expression from a checkbox

    Of course. Sorry Dan.

    Essentially i have 2 IK puppets serving as a single puppet that faces left and right. I’m just turning the opacity on and off to get them face the specified direction.

    That part all works like a charm, but because I’m using a checkbox to invert the IK of the arms (bending at the elbow) I can only have everything ether facing left or right.

    Occasionally i want the arms to bend in opposite directions to get the performance i want.

    So far i have a checkbox that toggles the opacity of the puppets from 0 or 100 –

    that same check box also toggles the IK direction of the arms and legs by triggering the IK checkbox

    But now i need a 3rd checkbox that essentially tells the arms to independently switch their direction again allowing the rest of the body to keep facing the same direction…

    Any more clear? Sorry – it’s super confusing to me as well.

  • Mike Roberts

    March 6, 2012 at 6:07 am in reply to: Intensity pro, no audio…

    Thanks Rikk, but no dice. The Blackmagic presets won’t play audio no matter how i set them…

  • Mike Roberts

    March 6, 2012 at 6:01 am in reply to: premiere pro/intensity pro/no audio

    Thanks Justin,

    |t’s a real puzzle. sound works great on all other settings but the blackmagic ones, no matter what i select… very weird.

  • Mike Roberts

    March 6, 2012 at 4:50 am in reply to: premiere pro/intensity pro/no audio

    Thanks Justin. I’m on a Mac and have tried all the other setting
    In premiere. Speakers etc… Also it all works great in AE!

  • Mike Roberts

    March 5, 2012 at 11:06 pm in reply to: modifying puppet warp tool

    Jim! I’m sorry I didn’t notice your reply… i know it’s a little late, but basically i put the artwork in a pre-comp and put the solid inside the pre comp as well… Then when i apply the puppet tool to the comp, you can just go a layer down and turn off the black (or any color) solid. As long as you apply the puppet tool with the layer on, the geometry remains constant after you turn off the solid.

    Does that make sense?

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