Of course. Sorry Dan.
Essentially i have 2 IK puppets serving as a single puppet that faces left and right. I’m just turning the opacity on and off to get them face the specified direction.
That part all works like a charm, but because I’m using a checkbox to invert the IK of the arms (bending at the elbow) I can only have everything ether facing left or right.
Occasionally i want the arms to bend in opposite directions to get the performance i want.
So far i have a checkbox that toggles the opacity of the puppets from 0 or 100 –
that same check box also toggles the IK direction of the arms and legs by triggering the IK checkbox
But now i need a 3rd checkbox that essentially tells the arms to independently switch their direction again allowing the rest of the body to keep facing the same direction…
Any more clear? Sorry – it’s super confusing to me as well.