Forum Replies Created

Page 184 of 277
  • Mike Clasby

    August 13, 2006 at 8:28 pm in reply to: Rotating Expressions

    You need do parent each object individually to the null. That should work.

  • Mike Clasby

    August 13, 2006 at 5:10 pm in reply to: Rotating Expressions

    Did you parent the objects to a Null layer and then rotate the null?

  • Mike Clasby

    August 13, 2006 at 5:10 pm in reply to: Rotating Expressions

    Did you parent the objects to a Null layer and then rotate the null?

  • Mike Clasby

    August 13, 2006 at 8:30 am in reply to: ‘DRAW’ with LIGHTS

    This isn’t bad:

    Adjustment Layer
    Echo
    -0.010
    Number of Echoes 300 (Comp 10 secs at 29.97)

    Vector Blur
    CL
    Amount 9, wiggle(10,3) (Gives a nice soft Stroke with a bright hard line inner core, that fluctuates)

    White Solid 10×10 Oval Mask
    Fill for Color if you don’t want pure white
    Animate position
    Motion Blur On for layer and Comp

    Precomp the above and put on top of scene/characters

  • Mike Clasby

    August 13, 2006 at 1:13 am in reply to: Give Mask Vertexes Curved Pathing?

    Methinks you want Transition>Radial Wipe to reveal a Red Solid layer below (or whatever Red type layer you have in mind). Just set the center and Animate the Transition Completed (%) to match the second hand. You may need masks to make the Revealing red face fit the stopwatch.

  • Mike Clasby

    August 10, 2006 at 6:14 pm in reply to: Scroll jitter problem?!

    This is a longshot but is there a field problem, or maybe the last part (an expression to make sure the corners of the text fall exactly on a pexel value)? This from an earlier post from Filip:

    Filip Vandueren
    Date: Jul 12, 2006 at 4:32:42 pm
    Subject: Re: Rolling Credits have me stumped….

    Square vs. Anamorph should only affect the horizontal scaling, not a problem with a vertical scroll.

    Q: Did you render the animation out without using Fields ?

    Using Fields, it will look crappy on the monitor, but much smoother on a video. (if you choose the correct field-order !)
    If you’re not outputting to film or the web (other media than TV or DVD), absolutely render with fields.

    I always add a gaussian or fast blur of less than a pixel (0.25 – 0.5) to any text layer.

    Also, many people add an expression to the position after setting the keyframes so the text will always fall exactly on a pixel value and no differences in anti-aliasing of text occur from frame to frame.

    the expresssion is:

    [value[0], Math.floor(value[1])]

    Sometimes this gives better results:

    [value[0], Math.floor(value[1])] + [0,0.5]

    do some short test-renders with each of these tips, and decide what works best for you.

  • Mike Clasby

    August 10, 2006 at 6:14 pm in reply to: Scroll jitter problem?!

    This is a longshot but is there a field problem, or maybe the last part (an expression to make sure the corners of the text fall exactly on a pexel value)? This from an earlier post from Filip:

    Filip Vandueren
    Date: Jul 12, 2006 at 4:32:42 pm
    Subject: Re: Rolling Credits have me stumped….

    Square vs. Anamorph should only affect the horizontal scaling, not a problem with a vertical scroll.

    Q: Did you render the animation out without using Fields ?

    Using Fields, it will look crappy on the monitor, but much smoother on a video. (if you choose the correct field-order !)
    If you’re not outputting to film or the web (other media than TV or DVD), absolutely render with fields.

    I always add a gaussian or fast blur of less than a pixel (0.25 – 0.5) to any text layer.

    Also, many people add an expression to the position after setting the keyframes so the text will always fall exactly on a pixel value and no differences in anti-aliasing of text occur from frame to frame.

    the expresssion is:

    [value[0], Math.floor(value[1])]

    Sometimes this gives better results:

    [value[0], Math.floor(value[1])] + [0,0.5]

    do some short test-renders with each of these tips, and decide what works best for you.

  • Mike Clasby

    August 10, 2006 at 5:08 pm in reply to: bounce in (by expression?)

    Thanks.

  • Mike Clasby

    August 10, 2006 at 5:08 pm in reply to: bounce in (by expression?)

    Thanks.

  • Mike Clasby

    August 10, 2006 at 4:17 pm in reply to: Wiggle in one direction

    Wiggle Y Only:

    [value[0],wiggle(1,100)[1]]

    Wiggle X Only:

    [wiggle(5,30)[0],value[1]]

    Wiggle X and Y seperately:

    [wiggle(5,30)[0],wiggle(1,100)[1]]

    You can tie any of the above to sliders, highlight the “1” in the first expression and pickwhip to a slider stopwatch (after you use, Effect>Expression Controls>Slider Control, then name it “Y Frequency”), then the slider controls that number (Frequency 1st number, amplitude 2nd number).

Page 184 of 277

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