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Give Mask Vertexes Curved Pathing?
I have a stopwatch animation, and as the second handle spins, I want it to leave behind a red area so that after one rotation, the face of the stopwatch is red.
I tried doing this using a changing mask shape over time. But my mask’s vertex points move along a linear path (quickest possible path from point A to point B) whereaz I want them moving in a circular motion. Is this even possible?
Is there any other way I could create this animation?