Mike Clasby
Forum Replies Created
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Dan Ebberts’
Building the World’s Greatest Cameraman
https://www.creativecow.net/show.php?page=/articles/ebberts_dan/expression_cont/index.html
See the last two sections.
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Dan Ebberts’
Building the World’s Greatest Cameraman
https://www.creativecow.net/show.php?page=/articles/ebberts_dan/expression_cont/index.html
See the last two sections.
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Also, look at the last part of this tut by Dan, if you want to focus on another layer:
Building the World’s Greatest Cameraman
using After Effects 5.5’s Expression Controlshttps://www.creativecow.net/show.php?page=/articles/ebberts_dan/expression_cont/index.html
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Also, look at the last part of this tut by Dan, if you want to focus on another layer:
Building the World’s Greatest Cameraman
using After Effects 5.5’s Expression Controlshttps://www.creativecow.net/show.php?page=/articles/ebberts_dan/expression_cont/index.html
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Just wonderng if you can get any taper with WriteOn? Love to see a still or two. Thanks.
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If I understand correctly, try dragging the Comp into another Comp (precomp it) then add a camera in the new comp and fly around. Does that work?
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If I understand correctly, try dragging the Comp into another Comp (precomp it) then add a camera in the new comp and fly around. Does that work?
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Yep, in AE with moving the anchor point and parenting, then posing the figure at key points then let AE interpolate, you can even use expressions to add movement to music, like bobbing the head (just link rotation to Audio Keyframes). You can make the Sticks with solids or from layered files you created in Photoshop or AI files from Illustrators.
Dan’s tut is great, just set yours up from a front view, the principles are the same.Dan Ebberts demonstrates
Animating a Walk-Cyclehttps://www.creativecow.net/show.php?page=/articles/ebberts_dan/layer_looping/index.html
Also, as an option, but not really necessary for your job,
Dan has Inverse Kinematics for figures here:https://www.motionscript.com/expressions-lab-ae65/ik.html
But you need to follow the directions precisely (setting it up perfectly Horizontal or Vertical is critical).
If you use IK then you just need to move the hands or the feet (or the farthest part) and the other limbs follow naturally.
And this earlier post about a nifty tooning app with easy Inverse Kinematics:Barend Onneweer
Date: Jul 26, 2006 at 6:40:30 am
Subject: Re: Advanced Parent/Child Properties QuestionOn another note:
For 2D cut-out character animation have a look at Moho:
https://www.lostmarble.com/It’s 90 bucks, but features everything I hope AE will one day do in terms of bone skeletons with
inverse kinematics, and bend deforms based on the bone skeleton…Bar3nd
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Yep, in AE with moving the anchor point and parenting, then posing the figure at key points then let AE interpolate, you can even use expressions to add movement to music, like bobbing the head (just link rotation to Audio Keyframes). You can make the Sticks with solids or from layered files you created in Photoshop or AI files from Illustrators.
Dan’s tut is great, just set yours up from a front view, the principles are the same.Dan Ebberts demonstrates
Animating a Walk-Cyclehttps://www.creativecow.net/show.php?page=/articles/ebberts_dan/layer_looping/index.html
Also, as an option, but not really necessary for your job,
Dan has Inverse Kinematics for figures here:https://www.motionscript.com/expressions-lab-ae65/ik.html
But you need to follow the directions precisely (setting it up perfectly Horizontal or Vertical is critical).
If you use IK then you just need to move the hands or the feet (or the farthest part) and the other limbs follow naturally.
And this earlier post about a nifty tooning app with easy Inverse Kinematics:Barend Onneweer
Date: Jul 26, 2006 at 6:40:30 am
Subject: Re: Advanced Parent/Child Properties QuestionOn another note:
For 2D cut-out character animation have a look at Moho:
https://www.lostmarble.com/It’s 90 bucks, but features everything I hope AE will one day do in terms of bone skeletons with
inverse kinematics, and bend deforms based on the bone skeleton…Bar3nd
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You need do parent each object individually to the null. That should work.