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  • Same here. Composition made in AE CC 2019 (16.1.1. build 4), used Magic Bullet Looks v4.0.2.
    Then I have exported composition to Adobe Media Encoder and those shots with MBLooks applied were rendered without the effect. Tried with AME CC 2017, CC 2019 and CC 2020 – same shit.

    EDIT: Apparently this issue is gone after updating Magic Bullet Looks to version 4.0.4.

    Compositions exported from both AE CC 2019 and AE CC 2020 to both AME CC 2019 and AME CC 2020 rendered fine, and all applied MB Looks were present in the outcome result file.

  • But howcome the camcorder manages to play those NTSC tapes on it’s own? Because I can watch all of the recordings via camcorder’s foldable viewport with no problem…

    Creative Creature 🙂

  • Hmmm… Apparently I kind of solved it ☺ (but I’m still open for suggestions)

    It appears that my expression for BRICK’s Stroke Width property “didn’t quite work” because I was putting a specific frame number in the brackets of valueAtTime expression, hoping to get the value of THICKNESS from that particular frame in timeline. After learnig that valueAtTime uses seconds instead of frames, I made some easy calculations:

    my fps = 24
    my target frame in time = 1419
    1419 / 24 = 59.125

    So: a 1419th frame is 59.125th second of the COMP

    Below those two expressions (bad and good) for somebody who will need it maybe someday.

    // THE OLD EXPRESSION (bad):
    thisComp.layer("CONTROLLER").effect("THICKNESS")("Slider").valueAtTime(1419)

    //THE NEW EXPRESSION (good):
    thisComp.layer("CONTROLLER").effect("THICKNESS")("Slider").valueAtTime(59.125)

    Creative Creature 🙂

  • Hahaha, I’m not sure if that’s what you’ve meant, but, Dave, let me take it as a complement 😉

    First of all – thanks for the reply. But what you are writing is not exactly what I meant. The same situation as you write about occurs when you project a “real” movie on a wall in comparison with that movie’s projection on a smartphone. Objects APPEAR bigger on the wall, but in both projections you see a 2 meter high gentleman, shot with 50mm lens from the distance of 5 meters. Those were the FILMING CONDITIONS – same for both projections: five meters from the two-meter-high object, seen trough 50mm lens.

    Now I want to recreate those filming conditions inside After Effects. So it’s rather a question of relation between dimensions of objects and camera settings in AE.

    In other words: I want to build a room from shapes for my 2 meter high guy, and be sure, that when I put this guy-layer into this room, and view this scene with custom AE camera mimicking my Nikon, it will look the same as in real life in terms of framing and relative positions of the objects. It seemed easy at the beginning – just create some shape-walls. But when I started, it hit me that I don’t know what high the wall should be. I can assume that let’s say 1 pixel = 1 mm and on that assumption my 2-meter-high-guy Layer will have 2000 pixels in height. But how to set the AE camera to be real-like in that assumpted conditions?

    I think that what I’m looking here for is pretty obvious when we approach 3dmax, or CAD – you can build there some architecture models, and place there some people in the appropriate scale. And then render it with use of some lens. I’m pretty sure that here in AE this way of building space is possible to achieve. But maybe I’m looking at it in some dumb way…?

    Creative Creature 🙂

  • Ahhhh, ….NOW I have noticed the date of your earlier posts, and it’s 2 years ago, so I’m literally “exhuming” the topic. Sorry 🙂

    Thanks for the reply though! I appreciate it.

    Creative Creature 🙂

  • Ed – You are pure awesome!!!! And Evgeny – I am gratefull for the downloadable files and CS6 version a Lot!

    I’m trying to customise this script a bit for my purposes, and – since my knowledge of scripting is none (amateur at best) – I’m trying to google/experiment/understand (googlestand) it till the satistyfing result.

    I have achieved some, but little:

  • got rid of “Marker 1”, “Comment: “, and “Timecode: ” adnotations to get the result text file containg only strict data.
  • Also I was able to change the way data is presented – in my version records are devided by “Tab”, not by “Enter” and therefore it is better material to copy and paste it into Excel spreadsheet (Tabs are read as separators by Excel and all records end smoothly in their respective columns).
  • Now I’m stuck at bigger challenges:

  • 1 – tell the script to run trough the prproj file and get from it a list of all Sequences
  • 2 – create separate result marker list text file for each Sequence found in prproj
  • 3 – give the resulting text files names coppied from respective Sequences names
  • Evgeny, could You please guide me a bit? Which parts of the script I should look at, to googlestand how to achieve what I’m aiming for? Or – more widely – which commands from the script language I should google to make use of them in my case.

    If you (or anybody feeling able to) could help me, it would be awesome!

  • Ahhh, found that:
    https://forums.creativecow.net/thread/2/1027199

    toComp(value);
    That short expression solves the problem for me in 98%

    You paste it to “wipe center” property. Then you have to fiddle a bit with position of shape layer.

    Below are my shape layer properties, regarding position.
    (note 1: shape layer is marked as 3D layer)
    (note 2: my comp is vertical – 1080×1920. For more conventional horizontal approach, you’l have to change values of X and Y)

    Contents > Eclipse >

    • Eclipse Path > Position = 0,0
    • Transform: Eclipse > Anchor Point: 0,0
    • Transform: Eclipse > Position: 540,960

    Effects > Radial Wipe >

    • Wipe Center: toComp(value)

    Transform >

    • Anchor Point: 0,0,0
    • Position: 0,0,0

    Camera position: 540,960,-2000

    After all that – I see my shape layer (with a radial wipe effect applied) in the center of the composition. And when I move the camera – the effect’s wipe center STAYS within center of the shape layer, as I wanted 🙂

    Kudos & thanks to: Darby Edelen

  • Guys, did You come up with something maybe? I have the same problem, and solution by Cassius Marques is not working when You start moving the camera in Main composition.

    The solution by Dave does not give us flexibility of working on vector layers.

    In my situation this problem lays in wipe transition effect not having the “sense of 3D” in it. You can only set the wipe center in 2D (X, Y), and when you add a camera, and want to move it around the shape layer containing this wipe effect – all gets messy.

    What we are looking for with Dimitry I suppose, is an expression or script that will connect wipe transition center with position of the layer AND with position of the camera. Meaning: wipe center position should somehow KNOW, that the layer it is attached to may not be moving by itself, but the camera movement around it “makes it move” in the frame.

    I have accidentaly found a “sort of” solution – it’s Trapcode’s 3D Stroke effect, which has the “sense of 3D space” in it, and is dependant to the camera. And it’s stroke, and I’m using this radial wipe transition on a stroke of a shape layer. So for me – it’s kinda solution. But definitely it doesn’t stand for a expression which I mentioned.

    Please – if somebody knows what I’m talking about (it’s a bit hard to explain in “plain and simple” way) and knows the magic of ae script – bless us with the code. 🙂

    Creative Creature 🙂

  • Micz Kicz

    February 3, 2015 at 2:04 am in reply to: puppet tool won’t work

    In my case the same problem was caused by too large PSD file used as a composition. When I’ve changed resolution of my PSD file from 10000×8000 to 2000×1600, and then imported it into AE CS6 as a composition – everything started to work.

    Creative Creature 🙂

  • Micz Kicz

    September 6, 2014 at 3:42 pm in reply to: Rendering w/ MB Misfire Crashing

    I have similar problem. Don’t know for sure by which parameter of Misfire it’s caused by, but I’m sure it’s Misfire’s fault.

    I have tried importing this comp to Premiere, but I get “Unknown Error” while rendering from PR.

    My situation is bizzare, because I have pretty strong hardware (i7 3770 + 32 GB RAM + RAID-0) and the comp is very modest (720p, one layer png sequence with only Misfire applied). Only the lenght could affect the renders badly – the comp is 11400 frames long.

    I render to PNG sequence, but from time to time I get an error (25 :: 241). It occurs randomly, after 1 to 500-600th frame. And recently – even the notifications stopped and render …just fail on a random frames. Always those are different frames, and when I try to pick up render after the fail – the problematic frame isn’t an issue anymore. Or sometimes it still fail on the same frame, and then I have to Purge Memory (“Ctrl” + “Alt” + “/” on keypad) and hit render once again – it usually renders the problematic frame then.

    Does anybody already know what could be the cause of that?

    Creative Creature 🙂

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