Technically, it’ll never have multiprocessing again.
That feature was quite buggy and was kind of a hack to get old AE to handle newer hardware. The AE team is in the middle of a re-write of AE’s architecture. The problem is, the new architecture is incompatible with the old multiprocessing (which wasn’t multithreaded at all in the true sense of the word, it just spun up a bunch of instances of AE in the background).
With CC 2015, for the first time in AE’s 20+ year history, the renderer and the UI were separated on to different render threads. This means AE is now truly a multithreaded app and interactivity is much, much quicker. There were, however, a LOT of unforeseen bugs when it was first introduced which slowed AE’s development down as they had to fix all of those bugs.
The AE team has said that they intend to bring a new, better, faster rendering system to AE. We have seen some of it in the GPU-acceleration of native effects in the past couple of releases, but they’re nowhere near done with it yet.
– The Great Szalam
(The \’Great\’ stands for \’Not So Great, in fact, Extremely Humble\’)
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