Couple of things I’d like to point out here.
The bug report form at Adobe’s web site here [link], if you fill it out correctly, goes directly to a member of the After Effects team. They aren’t likely to respond, but I can assure you that a member of the AE team will read it and will file it appropriately. (I’ve met the person whose job this is and they are very nice, so please don’t swear too much.)
As to performance, here are a different kinds of performance in software. In After Effects specifically, there are a couple of big ones: interaction and rendering. They require very different work.
In CC 2015, the AE team was working on making interaction with After Effects faster, not rendering. Now, there were a lot of bugs when it first released and it took them a couple of years to get those worked out! But now, in the current version, working with After Effects is much faster as far as the interface goes. The reason for this is because After Effects is actually multithreaded now (which it wasn’t before). The renderer and the UI run in different processor threads. This is a big deal. A while ago, I jumped back into an old (pre CC version of AE) and was struck by how much slower it was to work with. It felt very clunky compared to CC 2017 and CC 2018.
The problem is that separating the UI from the renderer doesn’t really speed the rendering up. It does, however, provide a foundation to build on to make it better in the future (theoretically). Now you can, for example, start GPU-accelerating various effects. I use Fractal Noise on every project and it is noticeably faster to use now – even on my crappy/old GPU!
Some of the newer things in AE are multithreaded now too (like the Camera Shake Deblur effect and the Cinema 4D renderer).
In a way, I’m glad the old render multiple frame simultaneously is gone because it was pretty buggy. You could get some ridiculous flickering with it. Also, the wrong expression or certain effects would be incompatible with it and it’d just revert to single core rendering a lot anyway. So, in many cases, and with many projects I’ve had, the new versions actually render faster.
HOWEVER, there are still a lot of cases where the older version with RMFS is faster.
I know the AE team is working on making things faster. From what I’ve gathered, performance is the highest thing on their priority list. Still, every chance I get, I let them know that we just want things quicker. I know that something as fundamental as the rendering engine isn’t going to be redone overnight, but…I want faster to be here faster!
– The Great Szalam
(The \’Great\’ stands for \’Not So Great, in fact, Extremely Humble\’)
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