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  • Michael Szalapski

    August 9, 2018 at 1:58 pm in reply to: Glitch when using Deblur

    [Chris Jordan] “you need warp stabilizer to analyze the clip so that it can calculate the deblur, if you render with warp and then reimport and try to deblur you’d need to add another instance of warp stabilizer.”

    Camera Shake Deblur doesn’t need to work in concert with Warp Stabilizer. You can run it on a pre-rendered clip.

    – The Great Szalam
    (The \’Great\’ stands for \’Not So Great, in fact, Extremely Humble\’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

  • Michael Szalapski

    August 8, 2018 at 1:05 pm in reply to: Glitch when using Deblur

    If you don’t use Camera Shake Deblur, the banner doesn’t show up, right? Warp Stabilizer works fine, right?

    If so…maybe removing the Camera Shake Deblur effect, copying and pasting the layer into a new comp, and then applying a new instance of the Camera Shake Deblur effect will work.

    – The Great Szalam
    (The \’Great\’ stands for \’Not So Great, in fact, Extremely Humble\’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

  • Michael Szalapski

    August 6, 2018 at 3:55 pm in reply to: Camera not solving on precomps.

    First, thank you for sharing information! A lot of people just ask the question without giving specs (like version of AE) and it makes diagnosing much more difficult! ☺

    That said, I’m not sure what the issue is on your system. That sounds like it should work without an issue.

    Just out of curiosity, does it exhibit the same problem if that footage is on one of the internal SSD drives? I know it shouldn’t be any different, but weirder things have happened. 😉

    – The Great Szalam
    (The \’Great\’ stands for \’Not So Great, in fact, Extremely Humble\’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

  • Michael Szalapski

    August 6, 2018 at 3:52 pm in reply to: After Effects Cloud Rendering

    And, if you have multiple computers at your place, you can set up your own mini render farm. If you don’t want to get into the technicals of building one yourself, check out Render Garden. It makes things very simple to do.

    – The Great Szalam
    (The \’Great\’ stands for \’Not So Great, in fact, Extremely Humble\’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

  • Michael Szalapski

    August 6, 2018 at 3:51 pm in reply to: Exported files are HUGE!

    I would recommend against using H.264 in a QuickTime wrapper. It’s unsupported and has some buggy issues sometimes.

    That said, you need to adjust your bitrate in whatever format you’re using to export to affect the size of the resulting files.

    The better workflow is to render an intermediate file (something like DNxHD, Cineform, or even QuickTime with the Photo-JPEG codec) out of After Effects and then use the Adobe Media Encoder to make an MP4. You get a lot more control that way.

    – The Great Szalam
    (The \’Great\’ stands for \’Not So Great, in fact, Extremely Humble\’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

  • [Kalleheikki Kannisto] “I rarely scale anything differently along the z axis in AE, but I can imagine this could wreak havoc if you actually needed to do so for some reason.”

    I actually have! So, if you have a bunch of layers all at different levels in z space and you parent them to a null, you can scale that null and it effectively just spreads everything out in z-space. It’s really handy for some things. 🙂

    – The Great Szalam
    (The \’Great\’ stands for \’Not So Great, in fact, Extremely Humble\’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

  • Michael Szalapski

    August 6, 2018 at 3:47 pm in reply to: live streaming – view past 12 hrs

    You can live stream on Twitch. I don’t know if you can go back during a live stream though…
    Same for YouTube – I’ve never tried going back in the stream.

    Should be easy to find out! 🙂

    – The Great Szalam
    (The \’Great\’ stands for \’Not So Great, in fact, Extremely Humble\’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

  • Unless you’re using something like Render Garden, After Effects rarely uses all of your processors. There are some things that are multithreaded (like the grain effects and camera shake deblur effect as well as the C4D renderer [for the 3d geometry it creates]), but a lot of AE still renders on a single thread. So, in general, AE benefits more from fast clock speed vs. many cores.

    GPU matters a little bit for AE too. There are a number of effects that render on the GPU now (more and more each release) and some third-party effects (like Element or Red Giant Universe) render exclusively on the GPU, so it is important to have one. But it doesn’t affect a whole lot of AE.

    Holding onto the Mac OS is…not that advisable these days. You get much more bang for your buck with a PC and Windows is now a really nice operating system. Until Apple gets around to building machines that have the power we need in the form factor we need, it’s just not a viable choice. Most motion design people I know that used to have Macs have switched or are switching. Currently, the only thing Macs are worth it for is if you edit in Final Cut. Most anything else is better on a PC for the money. I mean, I still have my 2011 MacBook Pro for when I need to work on the road, but if it ever dies, I’m not getting a Mac to replace it unless Apple has produced and MacBook that actually has the specs I need.

    – The Great Szalam
    (The \’Great\’ stands for \’Not So Great, in fact, Extremely Humble\’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

  • Michael Szalapski

    August 6, 2018 at 3:19 pm in reply to: Using a Path as an emitter

    You could use whatever effect you want to render a stroke on the mask (Vegas, Stroke, etc.) and then use CC Ball Action to create little particles. You can make them turbulently move around. Might do what you want.

    – The Great Szalam
    (The \’Great\’ stands for \’Not So Great, in fact, Extremely Humble\’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

  • I would use keying techniques to pull out just the red areas and then use that layer to drive your effects. Without knowing in a bit more detail what you’re doing, it’s hard to say.

    – The Great Szalam
    (The \’Great\’ stands for \’Not So Great, in fact, Extremely Humble\’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

Page 58 of 549

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