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Using a Path as an emitter
Hi guys,
I’ve recently been tasked with an animation and although I got most of it to an acceptable level, I would like to add a few polishes.
One of the things I would like to do, is to use the mask path as an emitter source, to help create a more organic look to my edges, as I am animating a mask moving across a halftone texture.In an ideal setting, I would have a whole lot of ellipse particles behave like a school of fish to morph between shapes in an organic way, but I am unable to do this, as I am not skilled enough in After Effects to do such an exercise.
Do you have any advice for me on the above?
Thanks
Neal