I’m not a blazing expert on Particular and I’m not in front of my AE machine at the moment, but here’s a thought:
In case your particle application doesn’t have the ability to affect existing particles, what you could do is precompose your particle effect and time remap it in your main comp.
Also, if you don’t already have it, Wondertouch’s ParticleIllusion does have the ability to suddenly bring in a “force” that acts on existing particles. In fact, you can bring in a bunch of different forces at different velocities, sizes, and directions.
– The Great Szalam
(The ‘Great’ stands for ‘Not So Great, in fact, Extremely Humble’)
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