[TonyLeTony] “it’s status in the production world will be reduced to “toy””
A personal observation, but certainly from the minority side of the fence. There was a time when I felt that AE 4 was the end-all, be-all of desktop compositing…and then came 5. Faster, more integrated tools and a whole host of additional features that just a year prior were bought at an additional cost often costing hundreds more. 5.5, 6 and now 7 follow that trend nicely making tools that were relegated only to the old iron like Discreet’s Inferno and Quantel systems. Sure there are people who will not find immediate uses for the software package, and many might just want to maximize compatibility with other outside studios, but the toolset has grown nearly 100% since I purchased my first After Effects.
[TonyLeTony] “How I wish Adobe would have bought Alias”
Yeah, that was the general thought among a lot of Abode and Alias people alike, but Adobe has almost single handedly advanced the desktop digital revolution and any money spent to acquire a tool that is already at its pinnacle would prove to be a poor investment over time for profitability. Traditionally, Adobe makes very staunch, even robust acquisitions based on a tool’s potential in the years to come, not its current marketability.
Adobe’s acquisition of Macromedia was a step that cost countless assets to be pumped into a suite of tools that were by many accounts already finely tuned. Moreover, this purchase took the legs out from under its only head-to-head rival in each packages specific niche. Reducing your competitors not only allows you to breathe in for a moment, but it also create innovative ways for these legendary software giants into one, mega-sized, and integrated solution for almost anything. This logic might be bad for the consumers, but let’s be realistic, Adobe is a corporation FOR PROFIT, and that profit fuels an entire industry of creative software.
Ultimately, there was no perfect path for After Effects to follow due to the millions of opposing points of view and ideas of perfection. I personally would have liked to see a more robust implementation of OpenGL for the elite video cards. My NVIDIA Quadro can whip through a 900 frame animation with hundreds of items and depth of field far faster than AE can drop a 300 layer After Effects composition to disk