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Creating physically accurate particle systems??
Hi again all. I’m fiddling around with a particle simulation where a series of 5-sided cubes are filled from above with falling “raindrops”. I don’t need the reative traits of the water to look realistic, such as ripples and fluid dynamics, but I really need to figure out how to tell the particles to fill the void within the cube.
Picture rain water falling from the sky into a glass where the glass becomes full of independent droplets. I have been messing with soft-body dynamics…but that looks like it will prove to be a MASSIVE render. Is there a particle magnet and repultion system that works witthin C4D?
Thanks so much…
Michael Munkittrick
Gainesville, Florida USA