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Activity Forums Maxon Cinema 4D Creating physically accurate particle systems??

  • Creating physically accurate particle systems??

    Posted by Michael Munkittrick on December 6, 2006 at 5:17 am

    Hi again all. I’m fiddling around with a particle simulation where a series of 5-sided cubes are filled from above with falling “raindrops”. I don’t need the reative traits of the water to look realistic, such as ripples and fluid dynamics, but I really need to figure out how to tell the particles to fill the void within the cube.

    Picture rain water falling from the sky into a glass where the glass becomes full of independent droplets. I have been messing with soft-body dynamics…but that looks like it will prove to be a MASSIVE render. Is there a particle magnet and repultion system that works witthin C4D?

    Thanks so much…

    Michael Munkittrick
    Gainesville, Florida USA

    Adam Trachtenberg replied 19 years, 5 months ago 3 Members · 4 Replies
  • 4 Replies
  • Mylenium

    December 6, 2006 at 8:39 am

    I don’t have the slightest idea, but if you are looking for an immediate solution without much fiddling, you might try PhyTools from Remo. (https://www.remotion4d.net). Haven’t tried it myself as there never seems to be a demo that works on my system and the developer is a bit hard to reach at times, but the latest incarnation has a particle-based fluid system which would be pretty much what you need.

    Mylenium

    [Pour Myl

  • Michael Munkittrick

    December 7, 2006 at 12:53 am

    Great site Mylenium! There’s lots of valuable stuff there.

    Thanks…

    Michael Munkittrick
    Gainesville, Florida USA

  • Mylenium

    December 7, 2006 at 6:39 am

    Yupp, DiTools is just nice and I’m sure PhyTools are also (should I ever get them to work properly) ;o).

    Mylenium

    [Pour Myl

  • Adam Trachtenberg

    December 7, 2006 at 3:15 pm

    In TP you can use the repulse & bounce amd gravotu nodes–I believe one of the tutorials in the manual involves pouring sand into a bucket and then pouring it out, but it’s been a while so I could be mistaken.

    If you’re using 9.6 you could use the free Fizz plugin (available at https://www.bonkers.de), but unfortunately the plugin doesn’t work in R10.

    And I second the PhyTools recommendation–excellent plugin and very easy to use.

    Of course if you want to go batsh*t wild you could get RealFlow 4 and do it pretty realistically. 🙂

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