Forum Replies Created

Page 1 of 2
  • You’re not concerned about saving your project files to the system drive? I used to do that until my system crashed; lost everything. Since then, I have a second internal drive that gets all project files. Auto-saves go to a separate drive. And the project folder gets backed-up regularly.

    System 1: G5 2Ghz DP, 1.5 GB RAM, OS 10.3, FCP 4.1, QT 6.4, AE 6.0, 2 TB Xserve RAID through a Vixel 335 Fibre switch, DVCAM SDI a/v and BetaSP Component through AJA IO, NTSC monitor through Videotek VTM100 through IO

    Second System: G4 1Ghz DP, 1 GB RA

  • Michael Johnson

    November 8, 2005 at 3:43 pm in reply to: Grain pouring into logo – how?

    Just off the top of my head: A particle generator with a mask of the logo set as the boundaries, infinite life for the particles…?

  • awesome. i’m pretty sure i understand how that works. i’ll be trying this out first thing in the morning. thanks very much!

  • awesome. i’m pretty sure i understand how that works. i’ll be trying this out first thing in the morning. thanks very much!

  • i could do it that way. not quite what i want (lights fading up), but it could do the trick. but it’s more that i want real world reasons to learn expressions… if that makes sense.

    so, per your prior post:

    i’m not sure what you mean by indexes, but

    camera lines up with light 1 when null is at 72.2 degrees
    light 2 at 35.9
    light 3 at .2
    light 4 at -36.1
    light 5 at -71.7

    those are all of them. the camera is inside the room for the rest of the y rotation.
    thanks dan.

  • i could do it that way. not quite what i want (lights fading up), but it could do the trick. but it’s more that i want real world reasons to learn expressions… if that makes sense.

    so, per your prior post:

    i’m not sure what you mean by indexes, but

    camera lines up with light 1 when null is at 72.2 degrees
    light 2 at 35.9
    light 3 at .2
    light 4 at -36.1
    light 5 at -71.7

    those are all of them. the camera is inside the room for the rest of the y rotation.
    thanks dan.

  • by “first way” do you mean linking the intensity to the y rotation of the null? if so:

    when i linked to the null, i made this expression on the intensity of one (of 10) light:

    [linear(thisComp.layer(“Null for Camera”).rotationY,90,-108,0,30)]

    this got the light to fade up as the camera/null swung around from 90 to -108 degrees. and thats fine for the one picture. but for the other pics, the camera hits them straight on a dif?ferent points in the nulls rotation. the total move is still 90 to -108. am i making any sense here? i basically want the effect of a spotlight moving dead on with the camera. so the lights will fade up on their respective pictures, reaching full as the camera gets to them, and then fading ut as the camera moves away……

    i’ll be glad to give more detail, but i’m not sure how to explain it.
    mike

  • by “first way” do you mean linking the intensity to the y rotation of the null? if so:

    when i linked to the null, i made this expression on the intensity of one (of 10) light:

    [linear(thisComp.layer(“Null for Camera”).rotationY,90,-108,0,30)]

    this got the light to fade up as the camera/null swung around from 90 to -108 degrees. and thats fine for the one picture. but for the other pics, the camera hits them straight on a dif?ferent points in the nulls rotation. the total move is still 90 to -108. am i making any sense here? i basically want the effect of a spotlight moving dead on with the camera. so the lights will fade up on their respective pictures, reaching full as the camera gets to them, and then fading ut as the camera moves away……

    i’ll be glad to give more detail, but i’m not sure how to explain it.
    mike

  • Michael Johnson

    May 3, 2005 at 7:16 pm in reply to: expression for light intensity

    hmmm… having a bit of trouble with it. i was getting errors with yours, expecting this or that. also, my rotation actually goes from -36 to 0.

    here’s what i have rigt now:
    thisComp.layer(“Null 2”.rotationY

    I don’t get error, but the intensity of my light goes from -36 to 0 percent.

    where am i going wrong?

  • Michael Johnson

    May 3, 2005 at 7:16 pm in reply to: expression for light intensity

    hmmm… having a bit of trouble with it. i was getting errors with yours, expecting this or that. also, my rotation actually goes from -36 to 0.

    here’s what i have rigt now:
    thisComp.layer(“Null 2”.rotationY

    I don’t get error, but the intensity of my light goes from -36 to 0 percent.

    where am i going wrong?

Page 1 of 2

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy