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wow! expressions are fun. so, another question…
i have entered into a whole new world when i started playing with expressions. i’d always been a bit afraid of doing anything other than pickwhipping stuff, but now… i see all i could do, i’m just having trouble figuring it out. to those that helped me yesterday, my thanks. so:
i’m in the same comp. 10 pics distributed in a circle, so we have a 10-sided room, so to speak. i have a light mapped/parented to each of the pics, in a wider circle, so its shining on the outside of our “room”. the camera starts off outside and tracks around it 180 dedgrees. basically following the wall. what i’d like or the lights to do is fade up as the camera approaches each one, and fade out as it goes away. my camera is attached to a null that rotates on its y axis. so i tried linking the intensity of a light to the rotationY of the null. but that doesn’t quite do it. i did some searches and found the distance to camera expressions. but how do i actually know the real position of my camera? i think i may have gotten in over my head. but i don’t want to animate every light when i know that there has to be a way to do this with expressions.
anyone?
thanks,
mike