expression for light intensity
so i hve ten layers in 3d space. they are stacked upon each other and then pinwheel/gatefold open, then rotate, so that i end up with a circular “wall” of these pics. i then have a light mapped to each of these pics. end result is exactly what i want. problem is at the beginning. all the pics start at the same position, so therefore i have ten lights all shining on the same spot. a bit bright. what i was thinking i could do was map the intensity of the light to the rotation value of its target layer. i tried that with just a pickwhip expression, but my rotation values start negative end at various values. how would the expression look to make the light intensity go from 0% to 100%, but the rate would be relative to the rotation?
is this making sense?