Forum Replies Created

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  • Max Jackson

    October 16, 2012 at 4:15 am in reply to: Room Edge Bend Effect?

    Actually, also an added step that would really help as well would be to…

    After setting the anchor point like you mentioned use a basic triangle or square primitive to represent angles of the effects shape/object you want to use and then once the angles are flush turn on desired effects layers.

    That way you can have a more true “faux” relationship of angles.

    (whatever that means :D)

  • Max Jackson

    October 15, 2012 at 6:59 pm in reply to: Room Edge Bend Effect?

    Perfect. Thanks Ted!

  • Max Jackson

    October 15, 2012 at 9:37 am in reply to: Room Edge Bend Effect?

    Hi Ted,

    Most gladly, picture below. I’ve got this thing growing out of the corner and I need it to split perspectives growing downward. I can do this by masking the comp in halves and ball-parking perspective, but…this project is going to have me do this probably at least half a dozen times.

    Was wondering if there was a plugin or some solution available that can help distort a basic line for this application.

    Thanks!

  • Max Jackson

    October 14, 2012 at 3:10 am in reply to: Easing an Emitter on a Motion Path?

    Hi Erik,

    I actually am figuring it out. To ease with a motion path you can use the motion path points in the motion editor to exact easing. I don’t know how this eluded me but I’m making some yardage now.

    That being said, I don’t think there’s a way to do Particular in reverse but I assume once I have the effect perfected I can make a proxy of the animation and then reverse it for the desired effect.

    Thanks for responding though! 😀

  • Max Jackson

    October 10, 2012 at 5:24 pm in reply to: Particular – Motion Path Light with a Light Emitter?

    Cool, will do after work.

    Thanks John!

  • Max Jackson

    October 10, 2012 at 8:14 am in reply to: Particular – Motion Path Light with a Light Emitter?

    Cool man, will do. I’m also thinking I might trying experimenting with null objects but it’s late over here.

    Thanks again!

  • Max Jackson

    October 10, 2012 at 7:42 am in reply to: Particular – Motion Path Light with a Light Emitter?

    Yes, exactly. I’m trying to emit from one light source and use a second one a motion guide. Cuz as I understand it I need a light to do both really. I don’t want my emitter to follow the motion path. I want it to stay in one place but have the front of the particle stream follow a point.

    Know what I mean? What’s an easy way to do that?

    Thanks Vishesh, 🙂
    -maX

  • Max Jackson

    October 10, 2012 at 7:20 am in reply to: Particular – Motion Path Light with a Light Emitter?

    That looks really cool, but I’m trying to use a light as an emitter and as a motion path. Also, I’m just using one vein that I’m going to spread to fill the light in the window. Am I just over-doing things? It seems from what I’m reading and watching that I can’t do both. In that tutorial Harry Frank has a Motion Path sequence but it moves along with the path.

    I’m trying to emit particles from one point and then use another point as the tip that leads the tentacle. Am what I’m doing trying to use two light emitters make sense?

    Either way that tutorial looks amazing. Love what he’s doing with the shading, thanks for the reference. I’ll have to check it out.

    Thanks Vishesh!
    -maX

  • Max Jackson

    October 10, 2012 at 6:53 am in reply to: Particular – Motion Path Light with a Light Emitter?

    I should do that from now on huh?

    Here’s a picture that kind of shows what I’m trying to do.

    I have a light emitter growing out a “vine” from a light at about 108 degrees. I’d like the tip of the tentacle to follow a point so I figure a motion path is the way to go but I’m finding a disconnect on how to do that using two lights.

    Is this possible? Thanks for any suggestions! 🙂

  • Max Jackson

    October 3, 2012 at 7:34 am in reply to: Particular Form – Curling a Layer Map’s Edge?

    Cool, will do. Thanks Vishesh!

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