Forum Replies Created

  • Matthias Gottung

    July 1, 2010 at 8:00 am in reply to: Inflate and deform animation

    Hey Randy,

    I never used morph tags, but after looking up the possibilities,
    morph tags might be just what I need

    Thanks for the tip!

  • Matthias Gottung

    May 8, 2009 at 2:12 pm in reply to: How to reduce camera shake with hpx500

    It might just be me getting used to this camera, I could really see the positive difference in shaking after the first hour.

    Thanks for the tip!
    I’ll make sure to try that

  • Matthias Gottung

    May 8, 2009 at 2:05 pm in reply to: How to reduce camera shake with hpx500

    I recorded a few scenes today to get used to the camera and he saw the footage. Didn’t throw me out afterwards.

    I just want to get better that’s all

  • Matthias Gottung

    June 2, 2006 at 1:14 pm in reply to: Slider Control values

    Hey Mylenium,

    Well, I didn’t what to use an exponential function. I just wanted to multiplicate the time value
    with the value that was controlled with the slider.

    Sorry for the delay
    Mogamblin

  • Matthias Gottung

    June 2, 2006 at 1:14 pm in reply to: Slider Control values

    Hey Mylenium,

    Well, I didn’t what to use an exponential function. I just wanted to multiplicate the time value
    with the value that was controlled with the slider.

    Sorry for the delay
    Mogamblin

  • Matthias Gottung

    May 29, 2006 at 3:17 pm in reply to: Particles in After Effects

    Thanks Roland

    I got it working thanks to your help
    it’s still kind of slow but better then before

  • Matthias Gottung

    May 26, 2006 at 6:09 pm in reply to: Particles in After Effects

    And there is no possibility to let them “die”, for example 5 seconds after the particle was emitted?

  • Matthias Gottung

    April 27, 2006 at 7:44 am in reply to: simple opacity expression

    Hey bryanisfishing

    I played around with the sinus funktion and I found this little line to help you with your problem

    Math.sin((time*0.31415915) *5 )*1000000;

    The sinus funktion makes the value of the opacity go up and down

    the variable time is the timeline variable that feeds the sinus funktion with a continous value

    the strange number 0.31415915 is actually there to calibrate the blinking to almost exactly 10seconds. (correct for more than 1hour)

    the *5 is the “x” value that you would want to change to set the blinking to your needs

    it goes like this
    10seconds / x = blinking time

    so here it would be 10/5 = 2 so every 2 seconds the layer changes the opacity from 0 to 100

    the *1000000 is used so that the blinking isn’t fading.

    I hope I could help you

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy