Forum Replies Created

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  • Matthew Keane

    February 26, 2014 at 3:20 pm in reply to: Modifying a pre spilt proxy in watchout

    I’ve never had to try this with pre-split media proxies, so I don’t know how Watchout will react, but have you tried changing the display properties to modify the stage size of the displays?

    If you keep the output resolution the same, but increase the stage size of the displays (to the reciprocal of 91%, so approximately 110% of their current size), the pre-split media should appear smaller within the display, without scaling or moving the media.

    Of course, if you have any other media in use, this will probably wreak havoc with your show!

  • Matthew Keane

    February 25, 2014 at 10:52 pm in reply to: Tutorial: Projection Mapping onto extruded shapes in CS6

    Hi Mike,

    Shooting some video with parallax is a good idea – although, as you say, only likely to work if you can control the shoot and are using something which shoots stills and video so that the lens settings are identical. Anyway, thanks again for the tutorial.

  • Interesting tutorial, thanks. One question which springs to mind, which I’m asking here because it’s more of a general AE question…

    With all the processing power and clever software we have at out disposal, is there not an easy/better way to recreate a 3D scene from a still image than doing it by eye? I ask this as I’ve tried but not found anything that worked for me:

    Vanishing Point always seems to create wacky camera settings, and there doesn’t seem to be a way to input known camera data – so even though I know my photo was taken with a 28mm lens, VP creates a scene with a huge long lens and some really distorted walls.

    Camera Tracker lets me input the camera data, but whether it’s the built-in Adobe tracker, or the Foundry’s version, they only seem to work when there’s motion to track, so I got nowhere with that either.

    Do any 3D packages have tools for this? Blender or C4D maybe?

  • The compositions you’ve added are 2D layers and so don’t react to 3D elements like the camera. Check the 3D checkbox in the layers panel and things should work as expected.

    Matthew Keane

    Freelancer based in Paris, France
    – Motion Graphics, Video Editing & Effects, Watchout Programming & Live Operation.

  • Hi,

    If you use a dense grid of particles in Form, you could use a layer – in the form of a grid – as an alpha map to only show the ‘lines’. Or you could use another instance of Form with the ‘Strings’ base form (two copies to get lines in both directions).

    Matthew Keane

    Freelancer based in Paris, France
    – Motion Graphics, Video Editing & Effects, Watchout Programming & Live Operation.

  • Matthew Keane

    September 4, 2013 at 9:12 am in reply to: Object Bobbing In Water

    If you’re thinking about looking at the logo from above as it goes under, you might want to look at the Wave World and Caustics effects. There’s an old tutorial on the Cow showing how to drop a logo into a swimming pool, I seem to remember – might be worth a look.

    Matthew Keane

    Freelancer based in Paris, France
    – Motion Graphics, Video Editing & Effects, Watchout Programming & Live Operation.

  • Matthew Keane

    August 1, 2013 at 11:37 am in reply to: 25 fps or 29.97fps

    Walter, while it’s true that power in Europe cycles at 50Hz, most computer monitors here run at 60Hz, probably because this seems to be the default for most graphics cards. Getting a full chain of 50Hz playback and display (for example, when mixing live video and projected backdrops in Watchout) is not always as simple as one might hope it would be!

    Matthew Keane

    Freelancer based in Paris, France
    – Motion Graphics, Video Editing & Effects, Watchout Programming & Live Operation.

  • Matthew Keane

    July 11, 2013 at 9:49 am in reply to: sucking layers in to a point

    Hi,

    If the movement towards the centre is fairly smooth, you could parent your layers to a null at the centre, which would rotate to give the circular motion, and then scale the null down to make the layers move in a spiral. If you want the child layers to stay upright and the same scale, you could add a couple of expressions to invert the rotation from the parent null, and compensate for the scaling down.

    Alternatively, if you want the motion to look a bit more organic and random, you could look at the Newton script on aescripts.com – version 2 had a magnetism feature which could do what you want.

    Matthew Keane

    Freelancer based in Paris, France
    – Motion Graphics, Video Editing & Effects, Watchout Programming & Live Operation.

  • Form can use either a 2D layer for RGB and alpha information about the particles – so you can form a logo or text – or can use the vertices of a 3D object if you want to get really fancy. For the 2D option, look at the ‘Layer Maps’ options, where you can specify a layer to use for the RGBA info for your particles. The layer can be a pre-comp in which you morph from one shape to another, crank up the fractal forces during the transition, and that should give the effect you want.

    Matthew Keane

    Freelancer based in Paris, France
    – Motion Graphics, Video Editing & Effects, Watchout Programming & Live Operation.

  • Matthew Keane

    June 4, 2013 at 9:12 am in reply to: Hi Honey, I’m home

    I’m pretty sure there was a post on Red Giant about exactly this – creating a swarm of bees with Particular – for one of their recent short films.

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