

Matthew Keane
Forum Replies Created
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Matthew Keane
November 28, 2014 at 8:55 am in reply to: Snow effect with particle playground looks lame 🙁By coincidence somebody just tweeted a link to this tutorial about making realistic snow:
https://vimeo.com/112816993It uses Particular, but if you don’t have access to that plug-in, I guess the techniques for camera tracking and moving the particles around could still be useful.
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Matthew Keane
October 18, 2014 at 11:54 am in reply to: Trapcode Form – Orient Textured Sprite to CenterRather than using the built-in Sphere base form in Form, you might be better off importing an .OBJ file. If you use the Textured Polygon setting for the particles, they should align to the normals of each vertex, essentially laying flat across the surface of the sphere.
Matthew Keane
Freelancer based in Paris, France
– Motion Graphics, Video Editing & Effects, Watchout Programming & Live Operation. -
Matthew Keane
October 18, 2014 at 11:39 am in reply to: Dynamic Particles? Move particles on impact with object?Not as realistic as Newton, but if you just need particles to be pushed out of the way, you could try linking the position of the Spherical Force Field in Particular to the position of your other object. It’s a quck and easy way to make it look as though particles are reacting to something.
Matthew Keane
Freelancer based in Paris, France
– Motion Graphics, Video Editing & Effects, Watchout Programming & Live Operation. -
Matthew Keane
September 10, 2014 at 11:08 am in reply to: Anti-aliasing of Obscuration Layer (Particular)The ‘Elementary’ script on aescripts.com might help here. Although it was originally designed for use with Element3D, the ‘split’ function also works with Particular (and some other 3D plug-ins) and makes it easy to create a duplicate of the particle layer and animate the split point using a null.
Matthew Keane
Freelancer based in Paris, France
– Motion Graphics, Video Editing & Effects, Watchout Programming & Live Operation. -
Matthew Keane
June 5, 2014 at 8:36 am in reply to: A close up of earth with ‘information lines’ bouncing from city to city?There’s a tutorial here that might help if you want lines curving through the air over your sphere:
https://cgi.tutsplus.com/tutorials/create-a-world-traveler-animation-to-show-where-in-the-world-youve-been–ae-23354 -
Whenever I see something that involves a bunch of objects, my first thought is a particle system. Depending on your exact needs you might find that either Particular or Form will work. Particular is good at flinging things around, away from a starting point but, if you need stuff to move around a bit but come together in a certain shape, then Form might be easier. Of course you can always use Particular to emit particles and then reverse the animation to get things coming together, but in Form you can just play with the fractal values to get the particles moving around before progressively taking on the shape of your logo/text or whatever.
Matthew Keane
Freelancer based in Paris, France
– Motion Graphics, Video Editing & Effects, Watchout Programming & Live Operation. -
[Michael Szalapski] “If you planned to keep yourself current with Adobe software, then the subscription model costs less than buying an upgrade every couple of years too.”
I know there is another forum for this debate, so I’ll be brief: Here in Europe, at least, a year’s CC subscription will actually cost me more than the last master collection upgrade I bought, which is the main reason why I’m still using CS6.
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Have you tried playing the ‘air resistance rotation’ (or called something like that) setting? I haven’t tested this, but it should allow you to start with the cards spinning but have them gradually stop rotating as they fall – if you get the setting right, they would stop before they bounce.
Matthew Keane
Freelancer based in Paris, France
– Motion Graphics, Video Editing & Effects, Watchout Programming & Live Operation. -
I found a little Mac utility that does this (and only this) called QTIndexSwapper2 – not sure if it’s still around. Having said that, it seems that most encoders now correctly set the MOOV atem, and so I haven’t had to use it in a long while.
(Just noticed there’s a link to it in that Adobe article that Joseph posted a link to.)
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Matthew Keane
March 14, 2014 at 12:57 pm in reply to: Element 3D mismatched scaling of custom mask layersIn the Element scene editor, make sure you have unchecked the ‘Auto Preset Scale’ (in Extrusion settings) and ‘Normalize size’ (in Transform settings). This should stop Element changing the size of the objects based on the sizes of the masks, and get things a bit closer. Annoyingly, it may still not get things to line up 100% – I’m dealing with this now, and it’s a PITA!
Matthew Keane
Freelancer based in Paris, France
– Motion Graphics, Video Editing & Effects, Watchout Programming & Live Operation.