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Dynamic Particles? Move particles on impact with object?
Hi folks,
I’m about to start playing to see if I can get particles being pushed around by an object. My foundation is to see if there’s a way, in particular, to have a static particle field that gets knocked about when something flies through it. I’m going to try using a solid as a collision object, then move it in 3d space.
That’s the plan anyway, but I’m sure it’s not going to be as simple as that. So has anyone got any tips or ideas tat I can pick up on?
Cheers,
Moog