-
Previously-set-up camera zoom and pan (using null object) doesnt apply to newly imported illustrator files
Please help.
I’m newish to both illustrator and After Effects.
I’m trying to animate a graphic of a world map that will highlight a group of countries, then zoom to the U.S. coast, as a line depicting the Exclusive Economic Zone appears and starts to run along the coast line. The camera then follows the line as it continues along the coast for a few seconds then zooms back out to reveal similar lines running along the coasts of all of the previously highlighted countries.
Problem is, I already set up the camera, connected to a null object as per this tutorial: https://www.youtube.com/watch?v=kP9LyCYhv-w
I’ve created two new compositions that will depict the specific countries I want to highlight, but when I import them into my main composition, they just sit statically in the frame, regardless of what the camera is doing, regardless of the layer order,
Is there a way to “attach” these new compositons to what I already have created? or do I have to import and create all of my assets before messing around with any camera stuff? It seems like a pain if in the future I get things roughly how I want set up with the camera and then if I think of something else I want to add, to have to start from scratch instead of just adding it to what’s already there.
I’ve attached a couple of screen shots.
I’m working with CS6, version 11.0.2.11
Mac OS X 10.8.5
2.9 GHz Intel Core i5This is the starting camera view, after the highlighted countries have appeared:
This is a few seconds later, after the camera has zoomed in
If I have to start over, so be it, but I don’t see why the camera action doesn’t apply to assets that you bring in after it’s set up. I couldn’t find anything on line about this.
Thanks in advance!
Patrick
Some contents or functionalities here are not available due to your cookie preferences!This happens because the functionality/content marked as “Google Youtube” uses cookies that you choosed to keep disabled. In order to view this content or use this functionality, please enable cookies: click here to open your cookie preferences.

